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Thread: Rdm in 5.0?

  1. #41
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    This is literally like the worst example to use, because it's one of the reasons Ranged DPS came extremely close to completely invalidating casters.
    No, that was because of the synergy interaction between a crit based comp and a 10% piercing resistance down. Their Infinite MP to the healer was just a bonus.
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  2. #42
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    If someone dies with a BLM in the party, what does the BLM care so long as the run is still viable? It won't affect their rotation in the slightest. If someone dies with a RDM in the party and both healers aren't able to raise, guess who should be raising?
    Yes, well done, you understand the point of it being our utility. Which leads me back to my question: Would you rather not have it in that scenario, like the Black Mage?

    Even though they shared the same skills, using Manashift was much more detrimental to their DPS and was really only available during their umbral phase again, because of DPS.
    Bearing in mind that we have no MP recovery outside Lucid, and each Mana Shift consumes one of our rezzes, which is way more damage than one F4...
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  3. #43
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zyneste View Post
    No, that was because of the synergy interaction between a crit based comp and a 10% piercing resistance down. Their Infinite MP to the healer was just a bonus.
    5% in Stormblood, which is when Refresh happened.

    Also note I said "one of", not "only".
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  4. #44
    Player
    Zyneste's Avatar
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    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    Yes, well done, you understand the point of it being our utility. Which leads me back to my question: Would you rather not have it in that scenario, like the Black Mage?



    Bearing in mind that we have no MP recovery outside Lucid, and each Mana Shift consumes one of our rezzes, which is way more damage than one F4...
    I would rather it be limited, in the case of VerRaise, as to not cost DPS. Vercure can stay the same because it actually adds to the depth of the gameplay, by allowing for you to proc a dual cast when the boss is un-targetable.


    Our MP recovery is based partly on our use of Melee combo throughout the fight. It really helps to stall for time towards your next Lucid. Melee combo + Verfinisher consumes 45% less MP than doing your normal Jolt-> VerElement. No red Mage is hurting for MP unless they are back to back raising. Manashift consumes 25% less MP than VerRaise and allows the burden of Raising to be passed back to the healer, who now has MP. RDM has MP to spare. It does not directly cost us DPS especially in a standard comp with refresh.
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    Last edited by Zyneste; 05-26-2019 at 08:59 AM.

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