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  1. #1
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    PLD, DRK, and GUN looked AMAZING. Warrior probably has some goodies they didn't show.
    (0)

  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I'm very much in favor of the change.

    Now, I can see why someone might be disappointed if striking that balance with stances was something you enjoyed. But as a tank it's always felt weird and wrong to me to be sacrificing survivability for more damage. I like that tank stance is just about enmity now.

    I really like the PLD shield charge. Beyond that I'm waiting for the specifics on changed, removed and added actions, but I'm optimistic.
    (2)

  3. #3
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Now, I can see why someone might be disappointed if striking that balance with stances was something you enjoyed.
    But that's just it... there wasn't a balance. It was start-the-fight-in-tank-stance-and-swap-to-dps-stance-two-globals-later-and-never-leave.
    (4)

  4. #4
    Player
    Valikura's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Valikura Marionetka
    World
    Faerie
    Main Class
    Warrior Lv 90
    The changes are amazing, they constantly phrased things as they got rid of dps stance and kept tank stance... tho from what they showed they made dps stance base-line, made an enmity toggle, and gave some traits to replace what else was lost with old stances. So now you get the best of both worlds without the dmg penalty, which is great. This means tanks that were playing optimally and never touching tank stance after establishing enmity still get the mitigation, and for the ones that nerfed themselves with tank stance before have no excuse to not be doing dps.
    (0)

  5. #5
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Im excited to try overpowering with no tp cost and beast gauge gain per hit/per gcd. Then using steel cyclone in between every few hits. Big pulls are going to feel better imo. Especially with the new aoe included as well and no damage penalty for being in stance. I can do more damage AND survive more. (If it works as i presume.) I only wish that steel cyclone has the same potency as decimate. I dont want to lose decimate and inner beast. If they merge inner beast effects over to Fell Cleave, then i wont care.
    (0)

  6. #6
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    My only concern now is how to stay in second place on enmity list as an off tank. I'm pretty bad at it right now even with enmity rotations. If enmity is now tied to the stance with no specific enmity rotation, this might be even more difficult for me.
    (0)

  7. #7
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    You don't NEED to be in second place for enmity, you just naturally are because other jobs, if they aren't retarded, are using Lucid, Diversion, Elusive Jump, etc... on cooldown, so since you can't drop your threat outside of shirk, naturally, you should be second on threat.

    But you don't NEED to. Just voke, and yo'ure on top. With the new changes, you just turn on tank stance, voke, the other guy drops his tank stance, and you continue on. Voke and shirk are still there. Enmity is non existent now, and thank god.
    (0)

  8. #8
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Provoke and Shirk are still around (both were moused over when they were showing off GUN) so enmity shouldn't be changing drastically. If you really feel the need you could just pop on your own tank stance to get your own up and then turn it back off.
    (2)

  9. #9
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Ah, ok, will have to see.
    (0)

  10. #10
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    And if you've really got to be second in the enmity list for a mechanic, wait for the mt to have generated enmity and when the boss start casting something, provoke then immediatly shirk the mt. You'll be just behind them.
    Or after the the 5.0 just give the MT a head start then turn on your tank stance since there won't be any penality for it and turn it off if you feel you're catching the up to the MT enmity.
    (1)

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