PLD, DRK, and GUN looked AMAZING. Warrior probably has some goodies they didn't show.

PLD, DRK, and GUN looked AMAZING. Warrior probably has some goodies they didn't show.
I'm very much in favor of the change.
Now, I can see why someone might be disappointed if striking that balance with stances was something you enjoyed. But as a tank it's always felt weird and wrong to me to be sacrificing survivability for more damage. I like that tank stance is just about enmity now.
I really like the PLD shield charge. Beyond that I'm waiting for the specifics on changed, removed and added actions, but I'm optimistic.
The changes are amazing, they constantly phrased things as they got rid of dps stance and kept tank stance... tho from what they showed they made dps stance base-line, made an enmity toggle, and gave some traits to replace what else was lost with old stances. So now you get the best of both worlds without the dmg penalty, which is great. This means tanks that were playing optimally and never touching tank stance after establishing enmity still get the mitigation, and for the ones that nerfed themselves with tank stance before have no excuse to not be doing dps.


Im excited to try overpowering with no tp cost and beast gauge gain per hit/per gcd. Then using steel cyclone in between every few hits. Big pulls are going to feel better imo. Especially with the new aoe included as well and no damage penalty for being in stance. I can do more damage AND survive more. (If it works as i presume.) I only wish that steel cyclone has the same potency as decimate. I dont want to lose decimate and inner beast. If they merge inner beast effects over to Fell Cleave, then i wont care.
My only concern now is how to stay in second place on enmity list as an off tank. I'm pretty bad at it right now even with enmity rotations. If enmity is now tied to the stance with no specific enmity rotation, this might be even more difficult for me.

You don't NEED to be in second place for enmity, you just naturally are because other jobs, if they aren't retarded, are using Lucid, Diversion, Elusive Jump, etc... on cooldown, so since you can't drop your threat outside of shirk, naturally, you should be second on threat.
But you don't NEED to. Just voke, and yo'ure on top. With the new changes, you just turn on tank stance, voke, the other guy drops his tank stance, and you continue on. Voke and shirk are still there. Enmity is non existent now, and thank god.



Provoke and Shirk are still around (both were moused over when they were showing off GUN) so enmity shouldn't be changing drastically. If you really feel the need you could just pop on your own tank stance to get your own up and then turn it back off.
Ah, ok, will have to see.



And if you've really got to be second in the enmity list for a mechanic, wait for the mt to have generated enmity and when the boss start casting something, provoke then immediatly shirk the mt. You'll be just behind them.
Or after the the 5.0 just give the MT a head start then turn on your tank stance since there won't be any penality for it and turn it off if you feel you're catching the up to the MT enmity.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






