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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Continuing from this, some disappointments, hopes and concerns I have:
    • First: I'm actually pretty excited for how our AoE rotation will work now, since it's basically the total inverse of our single-target.
    • ... that being said, doesn't that mean our AoE rotation slows down a little once do we gain Impact? Hoping that changes.
    • Engagement's heart is in the right place, but costing us DPS to use just makes smaller arenas feel like a targeted damage penalty towards us.
    • Reprise is an interesting idea, but unless it gives us more than "Scathe, at a price" it also will be avoided as often as we can help it. It honestly seems very odd that two of our five advancements are spent on "optimally, you'll never use this because you have better skills for all other intents and purposes" niche skills -- and I'm concerned the other two besides Scorch will just be minor traits that don't change our gameplay at all.
    • Really hoping Scorch isn't an AoE skill. Doing an entire single-target melee combo to unlock an AoE spell when we have a perfectly good AoE melee attack that could never do so, would be jarring.
    • From an aesthetic standpoint: I don't mind moving Impact, but why'd they give us another Verthunder and Veraero when we have room for Verwater and Verblizzard? I mean, the visual effects look good but the names and technical effects are very, very confusing.
    • No word whatsoever on what happens to Verraise since it still costs just as much, which I would think would be all over Yoshi P's mind presenting us. Gonna call the leaks about us fake until we hear otherwise.
    • ... which means our MP concerns are still exactly the same as before, just without Mana Shift eating us.
    (2)
    Last edited by Archwizard; 05-24-2019 at 03:40 PM.