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  1. #1
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Frankly if you got only half a level after 3 hours of partying in XI, something was grossly wrong. Even at a suboptimal side camp in a crowded zone three hours would get you at least one or two levels, more if it was during ToAU or WotG. That aside, while you did have to complete chunks of story to access endgame in XI, the quest levels were so spread out and some were even put in popular leveling regions that you leveled into the next quest or were already there in the zone to run to once you had an exp buffer. And the storylines themselves were divided to be standalone stories with their own level caps and side content (yes there was stuff to do at 30 50 60 70) that you could pick and choose to focus on depending on what content you wanted to get access to. And a lot of the repeatable endgame content wasn't just Sea and Sky but other modes that only required token progress in some stories.

    That being said, I have no problem with XIV's story structure and don't feel it's "forced" but that's probably due to people having different mindsets and expectations of what they feel is worth doing and focusing on. Should XIV change? Big Maybe, but I hope not.
    (0)

  2. #2
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SilverObi View Post
    Frankly if you got only half a level after 3 hours of partying in XI, something was grossly wrong. Even at a suboptimal side camp in a crowded zone three hours would get you at least one or two levels, more if it was during ToAU or WotG. That aside, while you did have to complete chunks of story to access endgame in XI, the quest levels were so spread out and some were even put in popular leveling regions that you leveled into the next quest or were already there in the zone to run to once you had an exp buffer. And the storylines themselves were divided to be standalone stories with their own level caps and side content (yes there was stuff to do at 30 50 60 70) that you could pick and choose to focus on depending on what content you wanted to get access to. And a lot of the repeatable endgame content wasn't just Sea and Sky but other modes that only required token progress in some stories.
    I can't tell you the number of times people would either come and try to take over a camp, or a healer/tank would leave and we'd have to spend freaking 30 minutes not only trying to find a replacement but waiting for them to get to said camp, not to mention stuff like people MPKing others by dragging mobs like goblins to the Kazham zone.
    (3)

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SerLuke View Post
    I can't tell you the number of times people would either come and try to take over a camp, or a healer/tank would leave and we'd have to spend freaking 30 minutes not only trying to find a replacement but waiting for them to get to said camp, not to mention stuff like people MPKing others by dragging mobs like goblins to the Kazham zone.
    MPK would usually happen by accident (remember Garlaige entrance camps?) and if you include the LFP process into that three hours then I could see your point particularly if you were a less desired job like thf or drg. While it was annoying when things happened, it usually encouraged communication within the party. Unless they were an ass someone would let the party know if they were leaving within 30-60 minutes. Man I miss talking in parties lol but I digress. XI was/is very much a product of its era but for each thing it did wrong or poorly, it did a lot more right. Same could be said for XIV honestly. I don't understand the sheer outrage and extreme takes in so many of these threads.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    I can't tell you the number of times people would either come and try to take over a camp, or a healer/tank would leave and we'd have to spend freaking 30 minutes not only trying to find a replacement but waiting for them to get to said camp, not to mention stuff like people MPKing others by dragging mobs like goblins to the Kazham zone.
    this is a side discussion, but you know what, every person i know who played ffxi at that time understands and relates to the same stories you are talking about. The infamous goblin smithy wiping people. The time you were struggling hunting X item, and someone, or group helped you. The time you made the dangerous journey as a low level to jueno for the first time.

    yeah it was rough, but its goal was to create this shared and compelling experience. For some that experience was nightmares, for others it was glory, for others, comedy. But it achieved its goal.

    ffxiv is definitely a different beast, it focuses more on being accessible, and being able to be consumed in smaller blocks, but the story locks are blocking that accesibility for some players.


    Quote Originally Posted by SerLuke View Post
    And my point is you can't make everyone happy, by doing the things proposed here it will make people that are happy with how the game currently is very unhappy, it comes to a point where demanding these changes is unreasonable and would require rebooting the game again like they did from 1.0 -> 2.0 if people don't like how this game does they story they have options, they can either skip the cut scenes. pay for jump potions to skip to Stormblood/level 60 though this will probably be skipping to Shadowbringers/70 soon, they can skip the cut scenes, of they can go play something else.



    Sometimes they would say in advance and I would be able to find someone, sometimes even if they say in advance it wasn't possible to find someone in time, ,many other times someone would just leave.
    they can satisfy both by having an optional way to unlock content.

    they can even break the unlocks into smaller chunks, and require some extra adventuring.

    like an optional boss in satasha after you kill main boss, who gets you access to up to level 20 content, something at 20 that unlocks up to level 30 content etc.
    (5)
    Last edited by Physic; 05-23-2019 at 12:46 AM.