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  1. #1
    Player
    SerLuke's Avatar
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    Oct 2016
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    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    TarynH Is right, in FFXI to get to Endgame content you had to almost fully complete Rise of the Zilart and Chains of Prometha to get in to Sky and Sea respectively, it wasn’t 100% but it was pretty close to it, I also remember to get one of the bis rings you had to 100% finish CoP. Also I remember dynamis required completion of the base story.
    (1)

  2. #2
    Player
    Skivvy's Avatar
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    Jun 2012
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    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by SerLuke View Post
    TarynH Is right, in FFXI to get to Endgame content you had to almost fully complete Rise of the Zilart and Chains of Prometha to get in to Sky and Sea respectively, it wasn’t 100% but it was pretty close to it, I also remember to get one of the bis rings you had to 100% finish CoP. Also I remember dynamis required completion of the base story.
    Dynamis required only rank 6 in your home nation (out of 10). Sky access is granted on quest 13 out of 18. Sea is available on 7.something out of 8.something (this is one of the later access points). But then you also had content like assaults and Nyzul that unlocked at mission 3 out of 48. Also, gear is not factoring in here - of course you would have to dive deeper if you wanted to get the latest/greatest BIS items - but the point is you didn't HAVE to if you didn't want to.

    As I stated before, flexibility in an MMO is never a bad thing.

    Geezus people, you act as if I'm trying to say MAKE XIV EXACTLY LIKE XI. Who give a rat's bum if CoP was more difficult? Just about everything in XI was more difficult. You're missing the bloody point.
    (5)
    Last edited by Skivvy; 05-22-2019 at 11:32 PM.

  3. #3
    Player
    SerLuke's Avatar
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    Oct 2016
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    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Skivvy View Post
    Dynamis required only rank 6 in your home nation (out of 10). Sky access is granted on quest 13 out of 18. Sea is available on 7.something out of 8.something (this is one of the later access points). Also, gear is not factoring in here - of course you would have to dive deeper if you wanted to get the latest/greatest BIS items - but the point is you didn't HAVE to if you didn't want to.

    As I stated before, flexibility in an MMO is never a bad thing.

    Geezus people, you act as if I'm trying to say MAKE XIV EXACTLY LIKE XI. Who give a rat's bum if CoP was more difficult? Everything in XI was more difficult. You're missing the bloody point.
    Not missing the point but you are painting FFXI in a more favorable light than it actually was back in the day, don't forget to get through some of these trials you also had to manually contact and find help or shout in towns for help if you didn't have enough people in your linkshell to help, at least with FFXIV they have a duty finder system which makes it so much easier to actually get a party to clear the content. I remember getting freaking lost so many times and needing help getting the items I needed for unlocking missions/stories in FFXI not to mention needing help getting items like keys to get to Kazam just to level up cause no one wanted to exp anywhere else or help just getting the freaking artifact armor. Yes I played FFXI back in the day, this game is a freaking walk in the park in comparison. Saying FFXI did story gating better isn't true at all unless all you wanted to do is hunt HNMs and compete against botters for them, yeah no thanks, I love and enjoy what FFXIV does much more.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    Not missing the point but you are painting FFXI in a more favorable light than it actually was back in the day, don't forget to get through some of these trials you also had to manually contact and find help or shout in towns for help if you didn't have enough people in your linkshell to help, at least with FFXIV they have a duty finder system which makes it so much easier to actually get a party to clear the content. I remember getting freaking lost so many times and needing help getting the items I needed for unlocking missions/stories in FFXI not to mention needing help getting items like keys to get to Kazam just to level up cause no one wanted to exp anywhere else or help just getting the freaking artifact armor. Yes I played FFXI back in the day, this game is a freaking walk in the park in comparison. Saying FFXI did story gating better isn't true at all unless all you wanted to do is hunt HNMs and compete against botters for them, yeah no thanks, I love and enjoy what FFXIV does much more.
    the point isnt that story was easier, the point is you werent locked into 700 quests to get to content. Ffxi gave you room to breathe, and explore, and level. And the story itself was more compact and focused. That method of story adapted to the user's needs. Interested in promathia? here 20 quests, interested in zilart? 18 quests.

    and doing the quests wasnt as focused on cutscenes and fetching.


    I'm not saying remake ffxi, but i am saying ffxi had a story system which better handled new player content walls/locks. It was a more adaptive, horizontal system.
    (5)

  5. #5
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
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    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Physic View Post
    the point isnt that story was easier, the point is you werent locked into 700 quests to get to content. Ffxi gave you room to breathe, and explore, and level. And the story itself was more compact and focused. That method of story adapted to the user's needs. Interested in promathia? here 20 quests, interested in zilart? 18 quests.

    and doing the quests wasnt as focused on cutscenes and fetching.


    I'm not saying remake ffxi, but i am saying ffxi had a story system which better handled new player content walls/locks. It was a more adaptive, horizontal system.
    It really didn't though, to progress in FFXI's story you were FORCED to not only group with other players but actually manually find the help yourself in order to get items/drops you needed to progress in the freaking story itself, I remember having to have help to get key drops to go to Kazham just to level up because no one wanted to party anywhere else in FFXI at that level, whereas in FFXIV you unlock the dungeons you need to exp at as you go through the story, much, much better system than having to rely on RNG drops just to get to an area of the game where you wanted to go.

    (5)
    Last edited by SerLuke; 05-23-2019 at 12:07 AM.

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    It really didn't though, to progress in FFXI's story you were FORCED to not only group with other players but actually manually find the help yourself in order to get items/drops you needed to progress in the freaking story itself, I remember having to have help to get key drops to go to Kazham just to level up because no one wanted to party anywhere else in FFXI at that level, whereas in FFXIV you unlock the dungeons you need to exp at as you go through the story, much, much better system than having to rely on RNG drops just to get to an area of the game where you wanted to go.
    what you are talking about is not story elements, but gameplay elements. Ffxi was meant to be a more immersive, less solo focused game. the point of something like kazham keys, limit breaks, etc was to create experiences that players had together to achieve certain goals, it was sometimes rough, i was the guy who needed to hunt limit break items for days while other people got their loot and left, but it did the job of creating shared multi player world content.

    but thats a totally different discussion. You are focused on how difficult it was to see the story, but im not saying to make ffxiv as difficult as ffxi, i'm saying allow people to get to what content they are most interested in.

    you know how you hated all that multi player group stuff getting in the way of story in ffxi? well here, there are many players annoyed that all that story stuff is getting in the way of their multi playet group stuff.

    all i am saying, make both player types happy, and the ones in the grey area.
    (5)

  7. #7
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Physic View Post
    what you are talking about is not story elements, but gameplay elements. Ffxi was meant to be a more immersive, less solo focused game. the point of something like kazham keys, limit breaks, etc was to create experiences that players had together to achieve certain goals, it was sometimes rough, i was the guy who needed to hunt limit break items for days while other people got their loot and left, but it did the job of creating shared multi player world content.

    but thats a totally different discussion. You are focused on how difficult it was to see the story, but im not saying to make ffxiv as difficult as ffxi, i'm saying allow people to get to what content they are most interested in.

    you know how you hated all that multi player group stuff getting in the way of story in ffxi? well here, there are many players annoyed that all that story stuff is getting in the way of their multi playet group stuff.

    all i am saying, make both player types happy, and the ones in the grey area.
    And my point is you can't make everyone happy, by doing the things proposed here it will make people that are happy with how the game currently is very unhappy, it comes to a point where demanding these changes is unreasonable and would require rebooting the game again like they did from 1.0 -> 2.0 if people don't like how this game does they story they have options, they can either skip the cut scenes. pay for jump potions to skip to Stormblood/level 60 though this will probably be skipping to Shadowbringers/70 soon, they can skip the cut scenes, of they can go play something else.

    Quote Originally Posted by SilverObi View Post
    MPK would usually happen by accident (remember Garlaige entrance camps?) and if you include the LFP process into that three hours then I could see your point particularly if you were a less desired job like thf or drg. While it was annoying when things happened, it usually encouraged communication within the party. Unless they were an ass someone would let the party know if they were leaving within 30-60 minutes. Man I miss talking in parties lol but I digress. XI was/is very much a product of its era but for each thing it did wrong or poorly, it did a lot more right. Same could be said for XIV honestly. I don't understand the sheer outrage and extreme takes in so many of these threads.
    Sometimes they would say in advance and I would be able to find someone, sometimes even if they say in advance it wasn't possible to find someone in time, ,many other times someone would just leave.
    (4)