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  1. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by supergiz View Post
    You could argue some people have lives to live, an expendable amount of income, and are superfans of Final Fantasy. They want to experience everything the game has to offer without locking themselves in a room for 10 plus hours a day.

    Is it unreasonable to allow them to eventually have all these things? It is just a game afterall. I think that most of this stuff could stay exclusive to in game only for x amount of time and then open up on the mog station for purchase.
    But when does it stop? I like the glamour looks of the ultimate weapons but I am not good enough to beat it. But I want it and have money, so please give us an option to buy it. I also like the mounts from PVP but dont like PVP. Please give us a way to buy them for rl money instead of working for them ingame.

    The thing is, to be a good crafter you need time. Just the amount of time you need to get the scrips to get gear. Should they hand that out too?

    If you start it with one part, you will open the box of pandora and will have people wanting more.

    Quote Originally Posted by wereotter View Post
    Getting to level 50 on all eight crafting jobs IS a massive time sink, and the Ixal quests with their pitiful amount of experience that basically requires you to burn up all your daily beast tribe allowances that the Moogles/Namazu do in three quests is pretty bad. And for those who talk about crafting kits.... your still looking at millions of Gil to get all eight jobs just to level 50. That's not even mentioning the gathering jobs which fisher is still pretty terrible to level below level 60.

    Also I'd say that your argument is a false equivalency. Triple Triad has no bearing on the rest of game play except to play more triple triad, same with the arguments about dyes and mounts. Crafting and gathering, on the other hand, tie directly back into battle jobs as the ability to create new weapons, armor, potions, and raid food. Being able to just catch up won't take away anything from people who already did it years ago. Even the jump potions now don't take you all the way to the end game, and jump potions for crafting/gathering shouldn't get you directly to level 70 either. Just far enough along that it's not something that would take months upon months if not longer just to be caught up with everyone else.
    And the game need time sinks because if people can just buy their way to the top then they will have nothing to do. And if you dont want to do the (imo) reasonable grind with beast tribes and other stuff then do you really want to do it truly? Also why would you need millions of gil? If you want all eight jobs at lvl 50 then you dont need gil. You only need to invest more if you want to be a true omnicrafter and that will take time anyway.

    But you also dont need crafting stuff to beat the regular game. Only if you want to raid the hardest raids but those are also not part of the basic experience. Anything else can be get by running content or buying it with tomestones. So crafting is still only a side content just like TT. Also now with all the things in it to make it easier to level up, you wont need months over months to level them up. Daily beast tribes, handing in stuff for the city states, doing your crafting quests and more will not make it that much of a grind. If you really care about crafting you should have been able to do this from the last big patch to the release of SB. And I also doubt that someone that is completely new to the game will take crafters and gatherers over doing stuff on their battle jobs. And the rest can be leveled up afterwards without any problems. (And catch up gear in later patches will even make it much easier if you get in later too.)
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    Last edited by Alleo; 05-22-2019 at 06:23 PM.