Quote Originally Posted by Jojoya View Post
So then why do they want max level crafters if they don't like the crafting grind? It doesn't suddenly change as content just because you're max level. If anything it becomes worse because end game gear can require 150-200 steps unless you've spent a fortune on materia to max out your overmelds so you can use all NQ mats. Even then you're still looking at about 80-100 steps per end game piece (or paying others large sums for materials they've already crafted).

If those players don't want the grind, then DoH/DoL is not the content for them anymore than Eureka was content for players who dislike old school MMOs. What are they going to do when level caps get raised and they're suddenly faced with that grind after all but on a more difficult level?

Adding a skip potion would only remove the low level crafted goods from the market boards since many of those who would otherwise level DoH jobs normally would go ahead and pay for the potion because of the convenience just as I have friends who are paying for jump potions for DoW/DoM jobs that they would have still leveled without the potions but instead use the jump potions for convenience.

Too much convenience gets to be unhealthy for MMOs. Jump potions for something that is side content definitely would be unhealthy.
For the same reason someone uses the MSQ or Job skip pots, because the lower levels are a mostly irrelevant boring grind. 60-70 crafting offers goals for housing, pets and glamours. There's the master craft books, getting mats to make rare outfits and being able to use materials farmed in endgame areas. Having those crafting options open creates a richer experience for someone farting around at endgame. If anything it'd create opportunities for decent profit from the lack of lowlevel crafters for people who aren't crazy geared omnicrafters. You won't have to be top tier to make any money, you can be joe middle craft with a steady profit from up and coming adventurers.