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  1. #61
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I like how everyone is trying to change the opinion of one person (two if you count Row's hubby) who actually plays the game and wishes well for its future. When 2.0 is released, are we going to knock door-to-door on the homes of new players telling them that the game is good?
    (1)

  2. #62
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    If 3 AA it's slow for you, look back to wow: the days where you waited 5 stack of sunder armor before even engage aren't so far
    The difference is, that's a tank using a threat-generating ability. I know a lot of people who hated playing Warriors in WoW because of the overly complicated abilities and stance-dances. Warriors were redone so that they're much more simple and fun to play, now.

    In FFXIV, all melee classes now abide by this setup. Not just one. Not as easy to change to a different class if you don't like it.

    Quote Originally Posted by Rubicon View Post
    I like how everyone is trying to change the opinion of one person (two if you count Row's hubby) who actually plays the game and wishes well for its future. When 2.0 is released, are we going to knock door-to-door on the homes of new players telling them that the game is good?
    Thanks, Rubicon. I'm not sitting here giving feedback because I'm a troll or I have nothing better to do. I sincerely do wish for a game that's fun for many people.
    (0)
    Last edited by Rowyne; 12-30-2011 at 11:29 PM.

  3. #63
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    17
    Sub patch leftovers are nothing to really build "suspense" about.
    (0)

  4. #64
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rowyne View Post
    Thanks, Rubicon. I'm not sitting here giving feedback because I'm a troll or I have nothing better to do. I sincerely do wish for a game that's fun for many people.
    So what ? we can be in dislike with your feedback until we're not insulting you, don't ? This count for Rubicon too.
    I just don't think 3 AA it's much of a downtime, if you keep in mind you need to wait only at begin of fight.
    (3)

  5. #65
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Why would you not use a buff, debuff, or defensive ability at the start of the fight instead of just sitting there?
    (2)

  6. #66
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Murugan View Post
    Why would you not use a buff, debuff, or defensive ability at the start of the fight instead of just sitting there?
    Wouldn't you rather have the choice of attacks or buffs instead of attacks being taken away?

  7. #67
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rowyne View Post
    I understand what you're saying. That you should be moving and buffing and using reactive skills in the meantime. And now cross-classing isn't an option, it's a must.
    Hardly. In fact, they made it so cross classing is not that important as before, and made it far easier to get the really useful skills. Before, you had to level several melee classes to learn plenty of buffs and different weaponskills, and the less is said about Quickstride, Chameleon, Sentinel or Cure III, the better. A Gladiator was pretty much forced to level Marauder and Pugilist to tank

    Nowadays, unless you *really* want to, you can easily do a reasonably good job for most of the game just learning cure (losing all 5 minutes of your life to do so), and if you want other skills, you can learn most of the useful ones before level 20.

    If they dumb down the cross classing any further, they should just do away with the system entirely and lose one of the (imo) best points of the game.

    Quote Originally Posted by Rowyne View Post
    But it doesn't take away from the fact that melee now cannot actively initiate combat with an attack ability unless you have a level 14 Lancer skill or TP stored from a previous fight. And the reason that is bad is that it makes combat feel non-interactive
    Combat suddenly becomes non-interactive because you're not using an attack skill all the time?

    I refer to my previous post: Most of the time, you should be moving around, buffing up, evading moves and etc for optmal performance. Selecting >awesomeweaponskill II isn't the only kind of interaction possible.
    (4)

  8. #68
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rubicon View Post
    I like how everyone is trying to change the opinion of one person (two if you count Row's hubby) who actually plays the game and wishes well for its future. When 2.0 is released, are we going to knock door-to-door on the homes of new players telling them that the game is good?
    Not trying to change, we are just discussing. She's telling her opnions and ideas, everyone else is telling theirs, we all are showing up where we disagree, a dev might even get an interesting idea of how a few of the players think a battle system should work....

    This is exactly what forums are used for.
    (1)

  9. #69
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rowyne View Post
    Wouldn't you rather have the choice of attacks or buffs instead of attacks being taken away?
    I would rather have genuine strategic options during battle. If they could fit a no TP attack and balance it with the current availability of utility then I'm all for it. I imagine in the future as we get more abilities we will get new offensive abilities for all melee, but simply putting back in pre 1.20 basic attacks is no answer at all.

    Spamming abilities does not make for fun combat. Adding in attacks without the proper balance does not add to anything, but instead takes away the usefulness of many other abilities (don't bother using ability X just mash 1). You say your husband "just sits there", and that is the problem. I have never felt that was necessitated by the current combat system, so I think he needs to adjust his playstyle to be more effective. His problem is not "I'm not doing enough damage" it is merely "I'm not doing enough things", and he could solve that by doing more things which would add to his overall contribution to the battle.
    (6)

  10. #70
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I just wanted to say I enjoy the combat system as it is today and every patch makes it more and more enjoyable. I disagree with people who say its to slow because I enjoy keeping track of whats happening rather than keeping track of which special attack timer is up so I can spam them again.

    I feel like the new system gives a tactical advantage to groups who like to control fights over zerg them.
    (5)

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