Personally I think combat is full and fun across all level ranges (much more so than it used to be).

It is kind of ridiculous to expect to have all the skills a level 50 has but at the same time I can understand the need for lower level gameplay to not be devoid of interesting skills and fun gameplay. However, that was the old system not the new one.

In the old system I'd get the same TP move every 2 levels with no real difference to it and at level 50 you'd have a handful of good abilities plus half a dozen useless ones. In the new system every skill feels like it has a use or a purpose and we even get traits later on that modify our older skills giving them fresh new uses/effects. I'm sorry but it's damn good design (especially given the old bland classes) and I'm totally in love with the new classes and combat style.

As for those no-TP abilities that deal damage...please no. I had 3 of them on my pgl and all they did was clog up my action bar. You'd just run your finger along all three of them and then stare at the recasts on them. You couldn't even look at the actual fight occuring on your screen. What did they even do besides generate TP? All they did was give you 3 free auto-attacks. They didn't make the fight more interactive, they just made me wonder why i have auto attack plus another 3 instant use auto attacks. Besides, maybe we shouldn't be going straight into a fight and firing off everything we have, maybe it's nice to actually have a bit of pacing?