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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Why would you not use a buff, debuff, or defensive ability at the start of the fight instead of just sitting there?
    (2)

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Murugan View Post
    Why would you not use a buff, debuff, or defensive ability at the start of the fight instead of just sitting there?
    Wouldn't you rather have the choice of attacks or buffs instead of attacks being taken away?

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rowyne View Post
    Wouldn't you rather have the choice of attacks or buffs instead of attacks being taken away?
    I would rather have genuine strategic options during battle. If they could fit a no TP attack and balance it with the current availability of utility then I'm all for it. I imagine in the future as we get more abilities we will get new offensive abilities for all melee, but simply putting back in pre 1.20 basic attacks is no answer at all.

    Spamming abilities does not make for fun combat. Adding in attacks without the proper balance does not add to anything, but instead takes away the usefulness of many other abilities (don't bother using ability X just mash 1). You say your husband "just sits there", and that is the problem. I have never felt that was necessitated by the current combat system, so I think he needs to adjust his playstyle to be more effective. His problem is not "I'm not doing enough damage" it is merely "I'm not doing enough things", and he could solve that by doing more things which would add to his overall contribution to the battle.
    (6)

  4. #4
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Murugan View Post
    I would rather have genuine strategic options during battle. If they could fit a no TP attack and balance it with the current availability of utility then I'm all for it. I imagine in the future as we get more abilities we will get new offensive abilities for all melee, but simply putting back in pre 1.20 basic attacks is no answer at all.

    Spamming abilities does not make for fun combat. Adding in attacks without the proper balance does not add to anything, but instead takes away the usefulness of many other abilities (don't bother using ability X just mash 1). You say your husband "just sits there", and that is the problem. I have never felt that was necessitated by the current combat system, so I think he needs to adjust his playstyle to be more effective. His problem is not "I'm not doing enough damage" it is merely "I'm not doing enough things", and he could solve that by doing more things which would add to his overall contribution to the battle.
    Excellent set of points, Murugan. Above all, this:

    Spamming abilities does not make for fun combat.
    But we are dealing the the Hyperactive Generation, the one that can't pay attention to a film or TV shot, unless it has drastic camera effects every 2-3 seconds. Abhorrence of the lack of rush. And any dramatic pause is good for texting.

    R
    (1)