My XIVPad: http://xivpads.com?2031148
I learned how to trouble shoot why my dishwasher was disposing it's waste water through the airgap on my sink from watching youtube!
Turns out the the people that owned the house before me didn't knock out a waste water seal on the sinks garbage disposal. So all the water was backing up and coming out the airgap. The youtube plumber guy said thats the #1 reason why that happens. Worked like a charm.
But i'm not calling myself a professional plumber.
That's a random figure. Maybe that's how you play, but you have no way of knowing if that's accurate for the entire playerbase, let alone all MMO players. In fact, I knew many many people in FFXI that played constantly and never got to level cap, let alone set foot in the endgame arena. Even in WoW, the MMO that started the 'Life begins at endgame' mentality, gives you thousands of quests and dungeons for leveling content (which means they realize players want fun along the way). Yes, they focus heavily on endgame raiding. But that doesn't mean that's where everyone prefers to spend their time. In fact, a lot of people get burned out on endgame (myself included) and prefer to take a break and focus on other activities (including leveling alts). For me, the meat and potatoes really lies in questing and story, which this game is just too lean on.
Actually, if you look at my history, you'll see I leveled my CNJ back when SP gains were based on contribution and were sporadic. Playing with my husband's PGL who jumped in and killed things quickly meant that he 'stole' all my SP and we always had to do an hour or two of extra grinding on top of a night of leves just so I could catch up to him.The fact that you can literally level a class in 3 days with little effort (Not even being sarcastic) makes it hard to take anyone seriously who is max 25 in there highest class. Something anyone can literally do solo in an hour.
You literally have the equavalent of what someone can do in 1 day put into your character right now. That not only makes it hard to take anything you say about the gameplay seriously, but it makes it seem foolish to do so.
I leveled my CNJ back when it was actually painful and took months.
In contrast, I leveled my THM after the changes and had WTF-face when it took me like three days. I would actually prefer some middle ground to the leveling curve as I think it's too fast now, but that's another topic altogether.
Stood over my husband's shoulder and watched him, then jumped in and tried it myself. Both of us were sorely disappointed.
But if taking up a weapon on a few melee classes is what it takes to be taken seriously, I have no problem doing that. Still got a week and a half before I shelve this game for nine months.
/facepalm Oh, Gods, Kilta Firelotus. If nothing else, she gave people a place to focus their frustration. Yeah, at least I actually play. And I'm brave enough to post with my real character, not an alt, like some (*cough* Jennestia *cough*).
Last edited by Rowyne; 12-27-2011 at 04:53 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
You did Con 1-20 in 3 months before the normalized EXP gains. and 21-25 after normalized gains which took you 7 months.
(i suspect you took a break. I did too around the same time)
you did Thm 1-5 before EXP revisions and then 6-20 after which took you a total of 10 months.
In fact,it looks like you haven't done much of anything EXP wise since July, which was 5 months ago.
It really looks like you're logging in to check out patches and do seasonal events which is fine. But you still lack the experience (playtime) to really form a well rounded opinion of how game mechanics work now. A lot of people on day 1 of patch 1.20 let out a collective "WTF" when it came to skill revisions. Now after the initial shock people are coming around to it. Thats what happens when you experience the game.
So sit down and play a while. Level a class to 50 then come back and tell us how you feel.
Currently I have Thm & Con @ lvl 40. From my experience playing those classes I feel CC (crowd control) should be issued as a skill much earlier in the game. I've had PTs wipe from a bad pull, or adds which if us mages had some form of CC we would have survived, but sadly CC doesn't come into play until lv 42 thm and 50 Con.
My experience from having 3 lv 50 melee classes is that not having spammable AOE WS, we have to use different tactics to manage mass pulls. And now that combos are our sources of damage dealing you keep fairly active during those fights and makes melee fun to play.
Those opinions I've formed from playing the game. Comparing it to other patches along the way, keeping an open mind to what it means for the future of the game. And how it effects our current gameplay.
So tell me how melee is broken.
First off, thank you for a well-presented point instead of jumping in with insults.
I do understand what you're saying, that you believe I haven't given the combat system a chance. Trust me, I want to love this game. Otherwise, I wouldn't still be here. I'm providing feedback in the hopes that this game will improve. Your assessment is correct, I have taken some breaks from the game. You pretty much have to, lest the frustration get the better of you.
But what you're saying is that you may have to possibly wait until cap until combat makes sense? Those who enjoy it seem to be level 50 players, which tells me that it's highly tuned to cap and endgame. Yes, that may be the eventual goal, but I have serious reservations about how new players will receive this game if that's how combat will remain into 2.0. How long must new players wait to have fun? 30? 40? 50? That's simply too long.
No, I don't know how melee combat feels at level 50. But I do know that, at least until mid-range, you feel like your hands are tied.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Pretty sure this update is implementing the Achievements tracker also
At the following time, we will be performing maintenance on FINAL FANTASY XIV to implement patch 1.20a. During this period, FINAL FANTASY XIV will be unavailable.
We apologize for any inconvenience this may cause and thank you for your understanding.
* Clients will update automatically upon launch after release of the patch.
* Patch download rates may vary depending on server congestion.
* Comprehensive patch notes will be posted on the FINAL FANTASY XIV Forums below.
[Patch Notes for 1.20a]
- 6 new zones
- Access to Ishguard
- 5 new 45+ Dungeons.
- 4 new uber HNMs.
- Level cap raised to 55.
- 3 Primal Fights
- New chain quest to access Crystal Tower (aka Dynamis 2.0), need to be Lvl55 in 1 of each of the disciples of war/magic/land/hand to gain access.
- 2 new classes. Arcanist and Musketeer.
- Moogle prerequisite hotfix and Thaumaturge, Conjurer weapon hotfix.
- and a partridge in a pear tree!
[Date & Time]
Dec. 27, 2011 from 1:00 p.m. to 3:00 p.m. (PST)
* The completion time may be subject to change.
[Affected Service]
- FINAL FANTASY XIV
I think they left out the moogle exploit hotfix by accident. Maybe 1.20b?
This thread is terrible, and people wonder why people double post the same topic...
-I hope 1.20a fixes the silly moogle bug.
Maybe they'll throw in a little something to shoot down PLing?
Ah i can dream...
They're probably adding more trees on the way to Turning Leaf.
"I believe in you. Even on the coldest night."
Sorry, you don't.. You may have some idea about low-mid level mage play, but you haven't even equipped a melee weapon at all. You cannot have any idea how melees are doing after the patch without actually playing with them.
Please, buy a lv1 marauder weapon (first combo needs no positioning at all), get it AT LEAST to level 10, start using the damn combo system and your first positional weaponskill, try getting into a duo or something (light party would be ideal, but I know how hard it is to get a low level party), THEN come back and say melee is broken. Before that point, your opnion can be safely ignored.
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