So what ? we can be in dislike with your feedback until we're not insulting you, don't ? This count for Rubicon too.
I just don't think 3 AA it's much of a downtime, if you keep in mind you need to wait only at begin of fight.
I like how everyone is trying to change the opinion of one person (two if you count Row's hubby) who actually plays the game and wishes well for its future. When 2.0 is released, are we going to knock door-to-door on the homes of new players telling them that the game is good?
Not trying to change, we are just discussing. She's telling her opnions and ideas, everyone else is telling theirs, we all are showing up where we disagree, a dev might even get an interesting idea of how a few of the players think a battle system should work....I like how everyone is trying to change the opinion of one person (two if you count Row's hubby) who actually plays the game and wishes well for its future. When 2.0 is released, are we going to knock door-to-door on the homes of new players telling them that the game is good?
This is exactly what forums are used for.
Sub patch leftovers are nothing to really build "suspense" about.
Why would you not use a buff, debuff, or defensive ability at the start of the fight instead of just sitting there?
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I would rather have genuine strategic options during battle. If they could fit a no TP attack and balance it with the current availability of utility then I'm all for it. I imagine in the future as we get more abilities we will get new offensive abilities for all melee, but simply putting back in pre 1.20 basic attacks is no answer at all.
Spamming abilities does not make for fun combat. Adding in attacks without the proper balance does not add to anything, but instead takes away the usefulness of many other abilities (don't bother using ability X just mash 1). You say your husband "just sits there", and that is the problem. I have never felt that was necessitated by the current combat system, so I think he needs to adjust his playstyle to be more effective. His problem is not "I'm not doing enough damage" it is merely "I'm not doing enough things", and he could solve that by doing more things which would add to his overall contribution to the battle.
Excellent set of points, Murugan. Above all, this:I would rather have genuine strategic options during battle. If they could fit a no TP attack and balance it with the current availability of utility then I'm all for it. I imagine in the future as we get more abilities we will get new offensive abilities for all melee, but simply putting back in pre 1.20 basic attacks is no answer at all.
Spamming abilities does not make for fun combat. Adding in attacks without the proper balance does not add to anything, but instead takes away the usefulness of many other abilities (don't bother using ability X just mash 1). You say your husband "just sits there", and that is the problem. I have never felt that was necessitated by the current combat system, so I think he needs to adjust his playstyle to be more effective. His problem is not "I'm not doing enough damage" it is merely "I'm not doing enough things", and he could solve that by doing more things which would add to his overall contribution to the battle.
But we are dealing the the Hyperactive Generation, the one that can't pay attention to a film or TV shot, unless it has drastic camera effects every 2-3 seconds. Abhorrence of the lack of rush. And any dramatic pause is good for texting.Spamming abilities does not make for fun combat.
R
I just wanted to say I enjoy the combat system as it is today and every patch makes it more and more enjoyable. I disagree with people who say its to slow because I enjoy keeping track of whats happening rather than keeping track of which special attack timer is up so I can spam them again.
I feel like the new system gives a tactical advantage to groups who like to control fights over zerg them.
Exactly, this is why the combat system is absolutely heading in the right direction. Now give us the new Battle Regimen system, and all those nice Job abilities. I'm looking forward to them, and this direction is exactly why I am playing this game over every other MMO on the market. If I wanted to wear down 3-4 buttons on my keyboard with constant repetitious mashing and little critical thought applied I have a great number of options available to me in the MMO market over the past 5 years.I just wanted to say I enjoy the combat system as it is today and every patch makes it more and more enjoyable. I disagree with people who say its to slow because I enjoy keeping track of whats happening rather than keeping track of which special attack timer is up so I can spam them again.
I feel like the new system gives a tactical advantage to groups who like to control fights over zerg them.
Finally here we have an MMO that is pushing players to put some thought back into MMORPG combat.
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