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  1. #61
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by GreatLeviathan View Post
    So multishot is gone.. So yeah useless now..
    Umm, kinda "simple" aren't you? Its not gone its renamed. I would hardly call it useless. 5 shots at 150ish a piece with cobolt arrows. So if 800+ damage in one ability is a waste, well then your totally right, the game is destroye, I mean its so bad, if I were you I would asolutely quit right now and never look back.




    You sir are still a liar,
    Heavy Shot optimal level : 1
    Recast time : 10 seconds TP cost 1000
    Delivers a ranged attack, must be at least 8 yalms away from target for use in combo.

    (3)
    Last edited by Coglin; 12-27-2011 at 02:40 PM.

  2. #62
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Coglin View Post
    Umm, kinda "simple" aren't you? Its not gone its renamed. I would hardly call it useless. 5 shots at 150ish a piece with cobolt arrows. So if 800+ damage in one ability is a waste, well then your totally right, the game is destroye, I mean its so bad, if I were you I would asolutely quit right now and never look back.
    Actually, in the moogle fight with HQ cobalt arrows a non-critical shot does anywhere from 220 to 285. That spikes ARC as the highest DPS in the game.

    The OP is probably the laziest person I have ever seen. He logged, looked at his WS bar, got confused, then rageposted like a child.

    Also, let's keep this post in context - the OP has only ARC at 50, 1 other class past 30, and no other jobs beyond 20, no Ifrit win, no moogle win, no darkhold win. You have zero-to-no experience.
    (6)
    Last edited by Yves; 12-27-2011 at 02:49 PM.

  3. #63
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    So the first 10 seconds after you engage a mob is what is breaking this game? Got it.

    The level of the mobs you're fighting. Are they Lv 35?

    Btw, Lv 25 isn't halfway to cap. Lv 40 is.

    i think the point your missing is the current battle is heavily tuned to being max level. It is really bad mid level, or early leveling if you want to call it that. You simply dont have the tools to do your job well early, you probably have 1 combo, and on certain jobs its a not that useful combo, you most likely do not have any of the moves that give you synergy, and you probably dont have all the cross class abilities that might prove useful, but even if you did, you can only equip like2 of them.

    One of the reasons you think combat is great and makes sense is because you have everything 50, and you get to see a total package of how its all tuned.
    This is one of teh reasons most games give you skills early and power them up as you go, because for the total picture of the job to make sense, you may need some skills earlier, even if they are weakened, like pug needs mp management abilities, blm needs convert etc.

    Also having nothing you can do besides wait for teh beginning of teh fight for every melee class is a bad design, people like to initiate combat, possibly at an advantage, they need to abandon the do nothing until you build up power for 4/5 battle jobs (and the only one who can take initiative is archer, and it doesnt get barrage till like, what 34?), its boring, and even though once you get going its ok, its not ok early, and while invig is great, the only person who will have invigorate starting off is lancer.

    The abilities and combat is poorly tuned for the ride up, and it needs more starting abilities even if they arent tp earning/based.

    the system has some real strengths, and at 50 when you see the full picture of jobs, its generally pretty good, but why does the game actually start at cap? where is the fun before you get to cap? how fun will it be when they have jobs and you cant use bloodbath, invigorate, cure etc? (sure you could level them, but if you want to main monk, you are only really going to want to invest in whatever will actually be useful from level 30 onwards)

    In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
    (3)

  4. #64
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by GreatLeviathan View Post
    So multishot is gone.. so is the original barage skill that did a descent amount of damage..
    So yeah useless now..
    Also everyone keep in mind that the archer's autoatack is USELESS..
    Not like with the gld where he waves his sword an extra time..
    We don't shoot an extra arrow. he does a punsh on the enemy that does 20 damage.
    Multishot/Trifurcate have been unified as Barrage. The buff allows Archer to shoot 5 arrows on the next Light Shot. It also costs nothing and is governed only by a recast timer. It is currently ARCs best DPS tool.

    What used to be Barrage is now Quick Nock's combo effect. Used alone, Quick Nock is what it used to be. At the end of a combo, however, it becomes five-fold attack on the target alone. There's your old-school Barrage. Still quite the useful WS actually.

    Archer's Light Shot is working perfectly fine and in the same way it's been working since 1.18. The CD timers being screwy on your action bar is your lag issue. Simply restart your game, and it is fixed. If not - then I would check with your ISP.

    Archers are the preferred DD in the Moogle fight - they have the capacity to deliver 100+ DPS in the hands of a proficient player.

    Just about everything you say in your OP is ill-informed, nonsensical and ultimately inconsequential.
    (2)

  5. #65
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
    It makes sense. Designing content is more efficient when you know what the variables are (in this case, the available actions).

    Even then, it wouldn't possibly be too much asked for the devs to create another point at which they can be in control pre-50 through content-exclusive level caps. Possibly 30.
    (0)

  6. #66
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Physic View Post
    i think the point your missing is the current battle is heavily tuned to being max level. It is really bad mid level, or early leveling if you want to call it that. You simply dont have the tools to do your job well early, you probably have 1 combo, and on certain jobs its a not that useful combo, you most likely do not have any of the moves that give you synergy, and you probably dont have all the cross class abilities that might prove useful, but even if you did, you can only equip like2 of them.

    One of the reasons you think combat is great and makes sense is because you have everything 50, and you get to see a total package of how its all tuned.
    This is one of teh reasons most games give you skills early and power them up as you go, because for the total picture of the job to make sense, you may need some skills earlier, even if they are weakened, like pug needs mp management abilities, blm needs convert etc.

    Also having nothing you can do besides wait for teh beginning of teh fight for every melee class is a bad design, people like to initiate combat, possibly at an advantage, they need to abandon the do nothing until you build up power for 4/5 battle jobs (and the only one who can take initiative is archer, and it doesnt get barrage till like, what 34?), its boring, and even though once you get going its ok, its not ok early, and while invig is great, the only person who will have invigorate starting off is lancer.

    The abilities and combat is poorly tuned for the ride up, and it needs more starting abilities even if they arent tp earning/based.

    the system has some real strengths, and at 50 when you see the full picture of jobs, its generally pretty good, but why does the game actually start at cap? where is the fun before you get to cap? how fun will it be when they have jobs and you cant use bloodbath, invigorate, cure etc? (sure you could level them, but if you want to main monk, you are only really going to want to invest in whatever will actually be useful from level 30 onwards)

    In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
    You get more as you level up. That's the point. However, fights aren't really tough until you get into the high levels anyway.
    (3)

  7. #67
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Physic View Post
    i think the point your missing is the current battle is heavily tuned to being max level. It is really bad mid level, or early leveling if you want to call it that. You simply dont have the tools to do your job well early, you probably have 1 combo, and on certain jobs its a not that useful combo, you most likely do not have any of the moves that give you synergy, and you probably dont have all the cross class abilities that might prove useful, but even if you did, you can only equip like2 of them.

    One of the reasons you think combat is great and makes sense is because you have everything 50, and you get to see a total package of how its all tuned.
    This is one of teh reasons most games give you skills early and power them up as you go, because for the total picture of the job to make sense, you may need some skills earlier, even if they are weakened, like pug needs mp management abilities, blm needs convert etc.

    Also having nothing you can do besides wait for teh beginning of teh fight for every melee class is a bad design, people like to initiate combat, possibly at an advantage, they need to abandon the do nothing until you build up power for 4/5 battle jobs (and the only one who can take initiative is archer, and it doesnt get barrage till like, what 34?), its boring, and even though once you get going its ok, its not ok early, and while invig is great, the only person who will have invigorate starting off is lancer.

    The abilities and combat is poorly tuned for the ride up, and it needs more starting abilities even if they arent tp earning/based.

    the system has some real strengths, and at 50 when you see the full picture of jobs, its generally pretty good, but why does the game actually start at cap? where is the fun before you get to cap? how fun will it be when they have jobs and you cant use bloodbath, invigorate, cure etc? (sure you could level them, but if you want to main monk, you are only really going to want to invest in whatever will actually be useful from level 30 onwards)

    In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
    I agree 100%. I bolded the statements I feel are most important.

  8. #68
    Player

    Join Date
    Dec 2011
    Posts
    5
    I would not mind the fights to be difficult but drop rates to be high or vise versa but it seems SE does it again with hard fights low drop rate and handcuff players with less abilities and they wonder why people are looking other places for online fun.Things change only one way "money" I wonder how things will change when people stop playing becasue they don't want pay for a lousy game experience.
    (4)

  9. #69
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    You still haven't mentioned the level of the mobs you and your husband were fighing on your level 25 classes by the way Rowyne.
    (1)

  10. #70
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    You still haven't mentioned the level of the mobs you and your husband were fighing on your level 25 classes by the way Rowyne.
    Quest enemies (from GC quests), leve enemies, and level 30 humanoids in Coerthas.

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