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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by GreatLeviathan View Post
    So multishot is gone.. So yeah useless now..
    Umm, kinda "simple" aren't you? Its not gone its renamed. I would hardly call it useless. 5 shots at 150ish a piece with cobolt arrows. So if 800+ damage in one ability is a waste, well then your totally right, the game is destroye, I mean its so bad, if I were you I would asolutely quit right now and never look back.




    You sir are still a liar,
    Heavy Shot optimal level : 1
    Recast time : 10 seconds TP cost 1000
    Delivers a ranged attack, must be at least 8 yalms away from target for use in combo.

    (3)
    Last edited by Coglin; 12-27-2011 at 02:40 PM.

  2. #2
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Coglin View Post
    Umm, kinda "simple" aren't you? Its not gone its renamed. I would hardly call it useless. 5 shots at 150ish a piece with cobolt arrows. So if 800+ damage in one ability is a waste, well then your totally right, the game is destroye, I mean its so bad, if I were you I would asolutely quit right now and never look back.
    Actually, in the moogle fight with HQ cobalt arrows a non-critical shot does anywhere from 220 to 285. That spikes ARC as the highest DPS in the game.

    The OP is probably the laziest person I have ever seen. He logged, looked at his WS bar, got confused, then rageposted like a child.

    Also, let's keep this post in context - the OP has only ARC at 50, 1 other class past 30, and no other jobs beyond 20, no Ifrit win, no moogle win, no darkhold win. You have zero-to-no experience.
    (6)
    Last edited by Yves; 12-27-2011 at 02:49 PM.

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by GreatLeviathan View Post
    So multishot is gone.. so is the original barage skill that did a descent amount of damage..
    So yeah useless now..
    Also everyone keep in mind that the archer's autoatack is USELESS..
    Not like with the gld where he waves his sword an extra time..
    We don't shoot an extra arrow. he does a punsh on the enemy that does 20 damage.
    Multishot/Trifurcate have been unified as Barrage. The buff allows Archer to shoot 5 arrows on the next Light Shot. It also costs nothing and is governed only by a recast timer. It is currently ARCs best DPS tool.

    What used to be Barrage is now Quick Nock's combo effect. Used alone, Quick Nock is what it used to be. At the end of a combo, however, it becomes five-fold attack on the target alone. There's your old-school Barrage. Still quite the useful WS actually.

    Archer's Light Shot is working perfectly fine and in the same way it's been working since 1.18. The CD timers being screwy on your action bar is your lag issue. Simply restart your game, and it is fixed. If not - then I would check with your ISP.

    Archers are the preferred DD in the Moogle fight - they have the capacity to deliver 100+ DPS in the hands of a proficient player.

    Just about everything you say in your OP is ill-informed, nonsensical and ultimately inconsequential.
    (2)

  4. #4
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    I personally love the battle system. Too slow? God are we hoping for another "You are god, you make enemies quake with fear" MMO. Where you can slaughter mass amounts of mobs with little to no problem? That is and was one of the best features of XI to me. The fact that you weren't stupid powerful. You actually had to fear that cute little rabbit @ 75. Here, its not so scary, but that's because there's no penalty for dying. +1 to the new battle system (Thank god no more of that smash 1 50 times crap) Gla is actually fun to play and solo with now. Can't wait for Jobs.
    (2)

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    (9)
    Last edited by Betelgeuzah; 12-27-2011 at 02:41 PM.

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
    It makes sense. Designing content is more efficient when you know what the variables are (in this case, the available actions).

    Even then, it wouldn't possibly be too much asked for the devs to create another point at which they can be in control pre-50 through content-exclusive level caps. Possibly 30.
    (0)

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    You still haven't mentioned the level of the mobs you and your husband were fighing on your level 25 classes by the way Rowyne.
    (1)

  8. #8
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    You still haven't mentioned the level of the mobs you and your husband were fighing on your level 25 classes by the way Rowyne.
    Quest enemies (from GC quests), leve enemies, and level 30 humanoids in Coerthas.

  9. #9
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rowyne View Post
    Quest enemies (from GC quests), leve enemies, and level 30 humanoids in Coerthas.
    If you end up killing targets so fast in duo that your husband can't get hits in, then it's time to fight higher level mobs. Generally want to stick to mobs ~10 levels above you when not solo.

    Also, Lv. 25, again, is quite on the low end. That's basically 2-3 days at most. Certainly not halfway to 50. At Lv 25 you can't say you know much about the class at all. I'm not even talking about hardcore time devotion in that many days to get to 25.

    As for the whole lack of abilities, I already stated this is another MMO staple. You look at the skills you are yet to gain and they motivate you to advance.
    The argument being made here seems to be much more about the lack of player-controlled attack skills that do not require TP at the beginning of a fight, when engaging an enemy. Such skills remaining after 1.18 introduced Auto-Attack was simply due to the action reform having not happened yet. All they did was provide the illusion of control. They hit as hard as an AA anyway. Very few of them had much use beyond that, such as the AoE ones.

    If one properly targets and engages a target as they approach it they will begin their string of AA on it right away. The fact that you aren't pushing a button does not mean your character isn't doing anything while that AA is going off. That's simply how melee classes work. If one is not fond of it, then they can play ARC or a mage.

    Any delay regarding AA startup once you engage an enemy is server-related and not due to design. If anything they ninja-fixed AA even further with 1.20. Now, using buffs and/or Weaponskills no longer delays your AA. Even if you are stuck in an animation when the AA is supposed to hit, you can see it still hitting in the chatlog. The attack-delay value on weapons matters that much more now because of it. The attack-delay of AA is very reliable now.
    (1)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    If you end up killing targets so fast in duo that your husband can't get hits in, then it's time to fight higher level mobs. Generally want to stick to mobs ~10 levels above you when not solo.

    Also, Lv. 25, again, is quite on the low end. That's basically 2-3 days at most. Certainly not halfway to 50. At Lv 25 you can't say you know much about the class at all. I'm not even talking about hardcore time devotion in that many days to get to 25.

    As for the whole lack of abilities, I already stated this is another MMO staple. You look at the skills you are yet to gain and they motivate you to advance.
    The argument being made here seems to be much more about the lack of player-controlled attack skills that do not require TP at the beginning of a fight, when engaging an enemy. Such skills remaining after 1.18 introduced Auto-Attack was simply due to the action reform having not happened yet. All they did was provide the illusion of control. They hit as hard as an AA anyway. Very few of them had much use beyond that, such as the AoE ones.

    If one properly targets and engages a target as they approach it they will begin their string of AA on it right away. The fact that you aren't pushing a button does not mean your character isn't doing anything while that AA is going off. That's simply how melee classes work. If one is not fond of it, then they can play ARC or a mage.

    Any delay regarding AA startup once you engage an enemy is server-related and not due to design. If anything they ninja-fixed AA even further with 1.20. Now, using buffs and/or Weaponskills no longer delays your AA. Even if you are stuck in an animation when the AA is supposed to hit, you can see it still hitting in the chatlog. The attack-delay value on weapons matters that much more now because of it. The attack-delay of AA is very reliable now.
    actually the cap on exp gained from rank difference changes with your level, so low level there no reason to kill mobs 10 levels higher, as well as it being a lot harder to impossible.

    as far as people saying your shouldnt have a level 50 ability at level 1, yeah we get that, but if your class is about dodging you should be able to dodge, if your class is about managing mp you should be able to manage mp.
    And while it is not impossible to solo combo everything it is also not easy, it is way easier to combo in groups, on a side note, its easier for me to hit the back consistently than the side due to being able to run through enemies. (although this is via the very unintutive method of unlocking targets and running through the enemy)

    you should have some working synergies early in the game. Most of you dont get it because you are coming to this patch at high levels, but it really is noticeable, look at your combos, and look at the levels you can get some of these skills. keep in mind that new players will not have access to the 3 or so good cross class skills, and even less reason to get them once jobs are introduced. by the time you get out of the starting area in most games, you have like 2 or 3 working synergies, that all come together to make sense together. by the time your 10 here, you have a total of 6 skills. only two of them work together and depending on your job, they may be a lot harder to pull off solo/small groups.

    essentially instead of expanding off working bases, most of your skills are just pieces of puzzle, not really becoming to useful until you get X skill. for example you guys mentioned stunning someone so you can get your combo off solo, well, you dont get haymaker till 18. the whole mp for damage mechanic? doesnt come into play at all until 22. So you have this skill that gives you mp back.. but you have no native use for mp till you are 22.

    this type of build only encourages powering through levels, or getting powerleveled, through the levels where you are fairly weak and many peices are missing from your combat.

    Im not saying the whole system is trash, but it is tuned around having 90% of your skills, it really makes it so combat doesnt really get interesting till mid 30s and doesnt come together great till almost 50.

    Doing away with all non tp moves besides 1 was a mistake imo, not very job should have the same exact slow build for tp, it makes sense as a style for one melee, but it some jobs should be able to get in there early and do something of import besides wait for tp. Its most noticeably bad early on, when the pay off for getting tp is low, and methods of getting it fast are non existent. you literally cant do anything of import at all.

    I mean you can protect it all you want, but the competition for this game is only increasing, and since they have taken a long term view on the game, it needs to be able to compete with everything else. and it needs to be fun ON THE WAY TO 50 while 99% of the people playing now are level 50 and like things tuned for their benefit, the truth is in order for this game to succeed it has to appeal to people more than its competition from level 1-35, because the majority of the people this game needs to succeed are not the current playerbase.
    (4)
    Last edited by Physic; 12-28-2011 at 04:53 AM.

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