So the first 10 seconds after you engage a mob is what is breaking this game? Got it.Hold on, assuming I'm one of the people who didn't like the implementation of auto-attack is incorrect. I agree, it is a common MMO staple. However, combat in WoW, in Aion and in SW:TOR still give you an arsenal of abilities to use in addition to auto-attack. They just don't make auto-attack center stage.
Hell, even FFXI wasn't this broken.
I'm glad that melee no longer do little more than spam the 1 key now, but now we've traded being a slave to one mechanic to another. Now we're dependent on AA and TP. We have no longer have choices about what abilities to fire off at the beginning of combat (unless you're a caster). Now you pull out your weapon and helplessly watch your character auto-attack until your abilities light up.
The level of the mobs you're fighting. Are they Lv 35?
Btw, Lv 25 isn't halfway to cap. Lv 40 is.
Last edited by NoctisUmbra; 12-27-2011 at 02:28 PM.
i think the point your missing is the current battle is heavily tuned to being max level. It is really bad mid level, or early leveling if you want to call it that. You simply dont have the tools to do your job well early, you probably have 1 combo, and on certain jobs its a not that useful combo, you most likely do not have any of the moves that give you synergy, and you probably dont have all the cross class abilities that might prove useful, but even if you did, you can only equip like2 of them.
One of the reasons you think combat is great and makes sense is because you have everything 50, and you get to see a total package of how its all tuned.
This is one of teh reasons most games give you skills early and power them up as you go, because for the total picture of the job to make sense, you may need some skills earlier, even if they are weakened, like pug needs mp management abilities, blm needs convert etc.
Also having nothing you can do besides wait for teh beginning of teh fight for every melee class is a bad design, people like to initiate combat, possibly at an advantage, they need to abandon the do nothing until you build up power for 4/5 battle jobs (and the only one who can take initiative is archer, and it doesnt get barrage till like, what 34?), its boring, and even though once you get going its ok, its not ok early, and while invig is great, the only person who will have invigorate starting off is lancer.
The abilities and combat is poorly tuned for the ride up, and it needs more starting abilities even if they arent tp earning/based.
the system has some real strengths, and at 50 when you see the full picture of jobs, its generally pretty good, but why does the game actually start at cap? where is the fun before you get to cap? how fun will it be when they have jobs and you cant use bloodbath, invigorate, cure etc? (sure you could level them, but if you want to main monk, you are only really going to want to invest in whatever will actually be useful from level 30 onwards)
In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
You get more as you level up. That's the point. However, fights aren't really tough until you get into the high levels anyway.i think the point your missing is the current battle is heavily tuned to being max level. It is really bad mid level, or early leveling if you want to call it that. You simply dont have the tools to do your job well early, you probably have 1 combo, and on certain jobs its a not that useful combo, you most likely do not have any of the moves that give you synergy, and you probably dont have all the cross class abilities that might prove useful, but even if you did, you can only equip like2 of them.
One of the reasons you think combat is great and makes sense is because you have everything 50, and you get to see a total package of how its all tuned.
This is one of teh reasons most games give you skills early and power them up as you go, because for the total picture of the job to make sense, you may need some skills earlier, even if they are weakened, like pug needs mp management abilities, blm needs convert etc.
Also having nothing you can do besides wait for teh beginning of teh fight for every melee class is a bad design, people like to initiate combat, possibly at an advantage, they need to abandon the do nothing until you build up power for 4/5 battle jobs (and the only one who can take initiative is archer, and it doesnt get barrage till like, what 34?), its boring, and even though once you get going its ok, its not ok early, and while invig is great, the only person who will have invigorate starting off is lancer.
The abilities and combat is poorly tuned for the ride up, and it needs more starting abilities even if they arent tp earning/based.
the system has some real strengths, and at 50 when you see the full picture of jobs, its generally pretty good, but why does the game actually start at cap? where is the fun before you get to cap? how fun will it be when they have jobs and you cant use bloodbath, invigorate, cure etc? (sure you could level them, but if you want to main monk, you are only really going to want to invest in whatever will actually be useful from level 30 onwards)
In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
Its not so much about getting more skills, of course you should get more and be more powerful as you level, but it should have entertaining mechanics from like level 10+ at the very least level 20+
its bad design that a classes synergies dont start coming into play to 3/4 or higher the level. pug gets haymaker at 18 (pretty high level) but barely dodges better than any other dom. gets featherfoot at level 2 but no use for mp till level 24. honestly the classes progression is all over the place, it doesnt really come together till much later in the game.
First every melee class can do a combo @ lvl 10. Your look on feather foot is dumb Feather foot is just not for mp it has 3 uses: 1 reduces dmg taken by evading an attack, 2. Recovers mp, mp can be used early on for any class you can cross class @ lvl 1.. so you know cure might be useful. 3. it lets you use an attacks that only works by evading, so this skill helps your char force the evade.Its not so much about getting more skills, of course you should get more and be more powerful as you level, but it should have entertaining mechanics from like level 10+ at the very least level 20+
its bad design that a classes synergies dont start coming into play to 3/4 or higher the level. pug gets haymaker at 18 (pretty high level) but barely dodges better than any other dom. gets featherfoot at level 2 but no use for mp till level 24. honestly the classes progression is all over the place, it doesnt really come together till much later in the game.
I agree 100%. I bolded the statements I feel are most important.i think the point your missing is the current battle is heavily tuned to being max level. It is really bad mid level, or early leveling if you want to call it that. You simply dont have the tools to do your job well early, you probably have 1 combo, and on certain jobs its a not that useful combo, you most likely do not have any of the moves that give you synergy, and you probably dont have all the cross class abilities that might prove useful, but even if you did, you can only equip like2 of them.
One of the reasons you think combat is great and makes sense is because you have everything 50, and you get to see a total package of how its all tuned.
This is one of teh reasons most games give you skills early and power them up as you go, because for the total picture of the job to make sense, you may need some skills earlier, even if they are weakened, like pug needs mp management abilities, blm needs convert etc.
Also having nothing you can do besides wait for teh beginning of teh fight for every melee class is a bad design, people like to initiate combat, possibly at an advantage, they need to abandon the do nothing until you build up power for 4/5 battle jobs (and the only one who can take initiative is archer, and it doesnt get barrage till like, what 34?), its boring, and even though once you get going its ok, its not ok early, and while invig is great, the only person who will have invigorate starting off is lancer.
The abilities and combat is poorly tuned for the ride up, and it needs more starting abilities even if they arent tp earning/based.
the system has some real strengths, and at 50 when you see the full picture of jobs, its generally pretty good, but why does the game actually start at cap? where is the fun before you get to cap? how fun will it be when they have jobs and you cant use bloodbath, invigorate, cure etc? (sure you could level them, but if you want to main monk, you are only really going to want to invest in whatever will actually be useful from level 30 onwards)
In all honesty i feel like the combat designs blindspot is being balanced for having all skills and levels already done.
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