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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Physic View Post
    actually the cap on exp gained from rank difference changes with your level, so low level there no reason to kill mobs 10 levels higher, as well as it being a lot harder to impossible.

    as far as people saying your shouldnt have a level 50 ability at level 1, yeah we get that, but if your class is about dodging you should be able to dodge, if your class is about managing mp you should be able to manage mp.
    And while it is not impossible to solo combo everything it is also not easy, it is way easier to combo in groups, on a side note, its easier for me to hit the back consistently than the side due to being able to run through enemies. (although this is via the very unintutive method of unlocking targets and running through the enemy)

    you should have some working synergies early in the game. Most of you dont get it because you are coming to this patch at high levels, but it really is noticeable, look at your combos, and look at the levels you can get some of these skills. keep in mind that new players will not have access to the 3 or so good cross class skills, and even less reason to get them once jobs are introduced. by the time you get out of the starting area in most games, you have like 2 or 3 working synergies, that all come together to make sense together. by the time your 10 here, you have a total of 6 skills. only two of them work together and depending on your job, they may be a lot harder to pull off solo/small groups.

    essentially instead of expanding off working bases, most of your skills are just pieces of puzzle, not really becoming to useful until you get X skill. for example you guys mentioned stunning someone so you can get your combo off solo, well, you dont get haymaker till 18. the whole mp for damage mechanic? doesnt come into play at all until 22. So you have this skill that gives you mp back.. but you have no native use for mp till you are 22.

    this type of build only encourages powering through levels, or getting powerleveled, through the levels where you are fairly weak and many peices are missing from your combat.

    Im not saying the whole system is trash, but it is tuned around having 90% of your skills, it really makes it so combat doesnt really get interesting till mid 30s and doesnt come together great till almost 50.

    lastly, doing away with all non tp moves besides 1 was a mistake imo, not very job should have the same exact slow build for tp, it makes sense as a style for one melee, but it some jobs should be able to get in there early and do something of import besides wait for tp. Its most noticeably bad early on, when the pay off for getting tp is low, and methods of getting it fast are non existent. you literally cant do anything of import at all.

    I mean you can protect it all you want, but the competition for this game is only increasing, and since they have taken a long term view on the game, it needs to be able to compete with everything else. and it needs to be fun ON THE WAY TO 50 while 99% of the people playing now are level 50 and like things tuned for their benefit, the truth is in order for this game to succeed it has to appeal to people more than its competition from level 1-35, because the majority of the people this game needs to succeed are not the current playerbase.
    PGL gets Featherfoot at what.. Lv 2 now? There's your evasion. They also equip gear that tends to have evasion+ on them. On top of that, they also gain traits that boost evasion as they level up. There goes that argument.

    As I said, having a non-TP basic attack only adds an illusion of control. AA is more than proficient. There's many things that make each class unique that you can trigger from the get-go once you engage an enemy. Whether it be enmity gaining abilities for the tanking classes, block/dodge/parry enhancing buffs to use in tandem with their reaction skills, or long-lasting offensive buffs such as Raging Strike, Power/Life Surge, Fire/Earth Fists, Berserk/Rampage - there are plenty of class-defining skills that one gains at levels prior to 40-50 that they can initiate battles with.

    As mentioned there are also combos possible as early as level 10.

    I wouldn't say I'm protecting anything really. Just calling it as I see it.

    EDIT: Also, let's not forget that the revamp is not entirely done. The game is in a satisfactory state, but clearly needs improvements in many areas. Whether anyone will want to pay to play this now is up to them - but I assure you there are people who like what 1.20 did even at lower levels just like there may be people who don't. What matters is the direction in which the game is headed with these changes.
    (0)
    Last edited by NoctisUmbra; 12-28-2011 at 05:09 AM.

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Giggles at the OP. Combos and use real arrows and get a better bow...ROFL
    (0)

  3. #3
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    move on nothing to see here... read up on patch notes, and you'll figure out how your class is intended to play, look specifically at the combo system.
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  4. #4
    Player
    Valhol's Avatar
    Join Date
    Dec 2011
    Posts
    55
    Character
    Ver Her
    World
    Sargatanas
    Main Class
    Weaver Lv 94
    Patch 1.20 - Pros: Archer and Thaumaturge rule the damage department now (they are no longer gimped), healing/buff spells improved, monsters are significantly weaker to certain elements and types of weapon damage (piercing, blunt, slashing). Cons: MRD can't destroy a million mobs at once anymore, fighting beastman solo (or any high level mob) is significantly harder then it was before, you lose HP at an alarming rate, and defensive abilities like Sentinel have been significantly gimped to the point where I don't see much use for them outside of the Gladiator class. Comments: Good job on diversifying classes, but I think it has seriously gimped solo play. BUT, advanced jobs may fix that problem so I think we should wait and see.
    (2)

  5. #5
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    1.20 hasent destroy the game the fact it has made it alot better.
    People are to greedy + remeber how badly game was at lanch if played back then.

    Learning how use ur class will do alot
    Ihave seen some nerfs and some stuff but also some posetive stuff.

    Archer has really nice DPS if you how to use it in partys they are more then welcome.
    Mages has always been OP classes since first mmo FFXI black mage and paladin was most played class.
    (0)

  6. #6
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    No multi-shot = broken archer? I think I've seen this thread before.

    Just use Quelling Strike > Light Shot > Heavy Shot > Keen Flurry > Quick Knock (5 attacks for 0tp) > Barrage (5 attacks?) > Light Shot... all taking place w/ no time inbetween animations.

    Shadowbind + Second Wind are on 40s timers.

    And DD have loads of MP to cast Stoneskin (which has reduced cast time now), and Cure. With guesstimates I'd say I have over 1k MP on my Lv50 ARC, and SS n Cure (Minimum 400HP back) are something around 100 MP. Give or take 4000 HP you could recover, or absorb even more with SS.

    You'll be fine OP. Relearning classes was daunting at first for me too. In a month and a half the new unique abilities we'll be getting with jobs will only cater to what we do now on our favorite classes.
    (3)
    Last edited by SniperRifle; 12-27-2011 at 06:47 PM.

  7. #7
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    ARC in 1.20 is brilliant, seems almost perfectly balanced to me. Not ridiculous damage but enough to matter. ARC damage is lower because combos can be executed from any direction (as long as you're far enough away).

    The problem with skills saying 'cannot be used now' is annoying and I've noticed it happen a lot more since 1.20 was introduced. Always a pain when you start a combo then can't use the 2nd part because it 'isn't ready', despite not showing a re-cast timer.

    Remember Quelling Strike (as well as reducing emnity on next attack) now provides a huge TP boost to your next attack. Open up with that, maybe use Invigorate if you're struggling with TP (I forget if it's LNC-only or not now). Also remember that Quick Nock ONLY shoots 5 arrows if you combo into it. Use Keen Flurry before Quick Nock as well because the recast is long.

    Pile your points into Dex (as it boosts ARC damage AND accuracy if i remember correctly) and you probably want a decent amount of Piety as well (for MP and additional ARC damage).

    It'll take a bit to learn 1.20 classes but overall ARC is really good once you know how to play it.
    (0)

  8. #8
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    1.20 did not destroy the game.
    (4)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    17
    2.0 made the game CONSIDERABLY better for me. I love the patch and the direction. I usually have a lot of fecal matter to throw at square enix. learn the patch, and the battle changes and you will probably change your tune.
    (1)

  10. #10
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The experiences that Rowyne has mentioned isn't something that we can scoff at and dismiss. I've leveled some of my lower level classes also and the amount of combat decisions is like a tenth of what you have to consider at rank 40 doing the content at rank 40. It is not just a matter of 'learn your combos' because at lower ranks you kinda don't have access to combos. And if you're playing solo you don't really have access to most of your combo strings because the enemy will always be facing you.

    The leveling curve is quicker 1-20 and 20-30, which is good but i feel that the combat doesn't start to flourish until you get to your 30's. I think it's good that the game spoonfeeds you each ability and limits your cross class choices so you aren't 'forced' at early levels to go out and level 2 or 3 classes at once.

    However, I feel as once we get the tools to get a decent light party together with ease, the combat at lower levels will become interesting, but for most of the time you are soloing/duoing. FFXI had a painfully slow skill learning curve too but we didn't play solo at all. In fact if you did play solo the combat feel echoes the feeling of the early level combat of ffxiv. We were thrust into a party setting in which immediately provided depth to the combat and what little skills we had to play with.
    (5)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

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