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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SerLuke View Post
    There is no point doing the roullete if you want to do a level relevant dungeon, the roullete bonus exp to compensate for the gap in player level and dungeon level, the closer the dungeon level is to player level the less you are getting from the bonus. So if you are level 67 and get Doma Castle for leveling roulletes you are getting a very, very small insignificant bonus because you are getting level appropriate exp from the dungeon. Not worth the dev resources to change this.
    The point is that very low level dungeons are extremely boring.

    This could also be addressed by changing level sync to not take away access to abilities, though.
    (2)

  2. #12
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SerLuke View Post
    Then you would be better off queing for specific dungeon, you don’t want to get a level relevant dungeon for your roulletes because it almost invalidates the roulette bonus exp...
    Quote Originally Posted by Risvertasashi View Post
    There is literally nothing lost from Rilifane's suggestion. They already said if there's a low level in the party then it's fine. But if there isn't, there's no reason the roulette can't select a higher level dungeon instead. There is nothing to be lost at all.
    Thank you!
    You actually got it.

    I'm not better off queuing for specific dungeons because as I wrote, I don't mind running Sastasha for the 938459th time if I see a low level character in the party. I have no problem being filler material for people who need to progress through their MSQ or needing low level dungeons for a new class.
    But if it's crystal clear that nobody in the party queued for this dungeon, there is no need to still hit low level dungeons with a relatively high chance. ARR has more dungeons than HW/ SB, the bulk of them being in a level range where you spent most of your time pushing one button.
    Evening this out by raising the chance to hit a higher level dungeon if and only if nobody in the party specificially queued for a low level dungeon would be a welcome change.
    (3)

  3. #13
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Risvertasashi View Post
    The point is that very low level dungeons are extremely boring.

    This could also be addressed by changing level sync to not take away access to abilities, though.
    And it could be addressed by queing for a level relevant dungeon if you find potentially getting a low level dungeon boring. I mean they are called roulletes which implies risk in that you don’t know what you are going to get, if someone had an idea of what they would be getting roulletes would cease to be roulletes.
    (4)

  4. #14
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SerLuke View Post
    There is no point doing the roullete if you want to do a level relevant dungeon, the roullete bonus exp to compensate for the gap in player level and dungeon level, the closer the dungeon level is to player level the less you are getting from the bonus. So if you are level 67 and get Doma Castle for leveling roulletes you are getting a very, very small insignificant bonus because you are getting level appropriate exp from the dungeon. Not worth the dev resources to change this.
    It's not insignificant.
    (4)

  5. #15
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by alimdia View Post
    It's not insignificant.
    Getting what like 100-200k if you get Doma Castle at 67 when you need 8 mil to level up is pretty insignificant you aren’t even getting 10% of your level at that point. The bonus is there if you get a lower level dungeon since you are getting less exp from the mob the roulette makes up for it by giving you a bigger bonus. Surely not worth altering the roulette algorithm potentially causing other issues. Even the OP says this would result in higher que times so no thank you.
    (3)

  6. #16
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Risvertasashi View Post
    There is literally nothing lost from Rilifane's suggestion. They already said if there's a low level in the party then it's fine. But if there isn't, there's no reason the roulette can't select a higher level dungeon instead. There is nothing to be lost at all.
    This would entirely depend how the roulette works on a technical level. What you are asking for is for the roulette to check the level of all participants and run an additional algorithm to work out which dungeon is best to pick. And at that point we come to this:

    Quote Originally Posted by SerLuke View Post
    I remember the last time they tried adjusting the DF algorithm it actually made que times worse and they had to revert, probably best to keep it as is.
    We don't know how difficult this is to implement, so we then have to ask, is it worth it? There is never no reason not to do it, because the system needs to be altered, and it is already a complex system that makes up the entire backbone of the game.
    (0)

  7. #17
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    I'm pretty sure the reason they lockout our abilities at lower levels is due to A, What little balance they have in the first place, and B, You and I KNOW Elitists would kick unsynced lowbies due to having less abilities available over a synced high level.
    (3)

  8. #18
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Mimi Peach
    World
    Balmung
    Main Class
    Sage Lv 100
    While it's obvious if someone hasn't unlocked a certain piece of content or first timers that you're queuing in there but I'm more curious about vets that have unlocked everything. I am curious to just how the algorithm does work because lately I've been getting more Castrum Abania than I'd like. New people/vets, it didn't matter. I would always get that particular dungeon. Is there really an algorithm to this when it comes to anyone who has everything unlocked or is it more rng based?
    (0)

  9. #19
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    sometimes rngesus is rngesus. if you get a dungeon you hate, suck it up or leave and take the penalty. you do roulettes for the bonus, not for whatever it is you're going to get.
    (3)

  10. #20
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Violet_Galaxy View Post
    While it's obvious if someone hasn't unlocked a certain piece of content or first timers that you're queuing in there but I'm more curious about vets that have unlocked everything. I am curious to just how the algorithm does work because lately I've been getting more Castrum Abania than I'd like. New people/vets, it didn't matter. I would always get that particular dungeon. Is there really an algorithm to this when it comes to anyone who has everything unlocked or is it more rng based?
    I THINK I heard somewhere ages ago, that the queue actually picks a duty first, then fills a party into it, assuming no specific-queues are needing people.
    (0)

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