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  1. #1
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90

    A plea for further refinement of the Duty Roulette algorithm

    While I understand the need for keeping ARR dungeons accessible to new players...

    As a vet player since beta I have HAD IT with daily ARR dungeons in my leveling roulette, especially when at level 60+. I feel like we can never use our new skills gained because its back to 1, 2, no aoe, Sastasha again. All those beautiful dungeons from Heavensward I literally never see, let alone any from Stormblood.

    If this meant I have to wait an extra 15 minutes to get a dungeon closer to my level, I'm ok with that. I want to try out my new skills and rotations when I get them as I level.

    Even queuing as a 4 man party, everyone over level 65+, we get put into an ARR dungeon. Why? Copperbell mines, AGAIN, all level 60s.

    Level 50/60 roulette needs an exp boost for one. But the same thing applies, if everyone is over level 60, can't it prioritize a 60 dungeon?

    Yes, we have to include the new players. But hell, show your vet players some mercy too. 6 years of the same old dungeons is a LOT.
    (11)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    It is statistically more likely for 2 reasons,

    A) there are simply more ARR levelling dungeons, with ARR having 11 dungeons (I think) and HW and SB having 10 combined. This means that negating other factors, you still have more than 50% chance to get an ARR dungeon

    B) Due to the way that the roulette works, you only get dungeons from your current level and below. This means that every single person in the queue would have access to sastasha and tam tara, and less and less people would have access to particular dungeons the further up you go. This means that you are statistically more likely to get an ARR dungeon due to more people queuing for them.

    They could change the algorithm to make you more likely to get the dungeon at your appropriate level, but that wouldn't make it a roulette. Their solution is to give you equivalent XP for all dungeons, allowing you to level the same no matter the dungeon you get. And as more expansions come out, we should see slightly more variety as the % of levelling dungeons being ARR decreases
    (18)

  3. #3
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    I remember the last time they tried adjusting the DF algorithm it actually made que times worse and they had to revert, probably best to keep it as is.
    (2)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    When queuing an incomplete party, you're first filling spots for someone who queued for a specific dungeon that nobody is queuing for. As Fish points out, more people have access to and are queuing for lower level dungeons, which increases the probability that you'll end up in an early dungeon. Then, there will probably be more people queuing for Stormblood dungeons than for Heavensward dungeons, due in part to Stormblood being the current expansion, and because people can choose to skip to Lv60 if they want.


    If you queue a complete party or end up matched with all roulette runners, random is random.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rongway View Post
    When queuing an incomplete party, you're first filling spots for someone who queued for a specific dungeon that nobody is queuing for. As Fish points out, more people have access to and are queuing for lower level dungeons, which increases the probability that you'll end up in an early dungeon. Then, there will probably be more people queuing for Stormblood dungeons than for Heavensward dungeons, due in part to Stormblood being the current expansion, and because people can choose to skip to Lv60 if they want.


    If you queue a complete party or end up matched with all roulette runners, random is random.
    Exactly, if the OP wants to test their current skills in actual combat they should que for a dungeon their level, using roullete for that purpose is pointless because even if you got a dungeon your level the amount of exp you'd get from the roullete bonus would be so small you would have been better off just quing for the dungeon itself.

    Also the purpose of roulette isn't primarily for the person queing for the roulette its to fill in the gaps for people who are queing for specific dungeons, the exp/tomes bonus is there to give incentive.
    (4)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Level sync sucks pretty hard, yeah.

    I wish they'd just give us access to our abilities. Even if the potency is reduced to a tiny amount when sync'd down, at least we'd have access to our rotations (and avoid cases like sastasha where we're spamming one ability over and over and over and over again...)
    (4)

  7. #7
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Filling spots for people who queue specifically for certain dungeons/ trials is important and I don't mind running Sastasha for the 938459th time if I see a low level character in the party.
    But repeatedly getting low level dungeons with a full 50+ party and it being quite clear that nobody needs it for MSQ progression or queued specifically for it IS annoying. Would be nice to have a higher chance for higher level dungeons if the whole party consists of people doing their roulettes.
    (10)

  8. #8
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rilifane View Post
    Filling spots for people who queue specifically for certain dungeons/ trials is important and I don't mind running Sastasha for the 938459th time if I see a low level character in the party.
    But repeatedly getting low level dungeons with a full 50+ party and it being quite clear that nobody needs it for MSQ progression or queued specifically for it IS annoying. Would be nice to have a higher chance for higher level dungeons if the whole party consists of people doing their roulettes.
    Then you would be better off queing for specific dungeon, you don’t want to get a level relevant dungeon for your roulletes because it almost invalidates the roulette bonus exp...
    (7)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SerLuke View Post
    Then you would be better off queing for specific dungeon, you don’t want to get a level relevant dungeon for your roulletes because it almost invalidates the roulette bonus exp...
    There is literally nothing lost from Rilifane's suggestion. They already said if there's a low level in the party then it's fine. But if there isn't, there's no reason the roulette can't select a higher level dungeon instead. There is nothing to be lost at all.
    (9)

  10. #10
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Risvertasashi View Post
    There is literally nothing lost from Rilifane's suggestion. They already said if there's a low level in the party then it's fine. But if there isn't, there's no reason the roulette can't select a higher level dungeon instead. There is nothing to be lost at all.
    There is no point doing the roullete if you want to do a level relevant dungeon, the roullete bonus exp to compensate for the gap in player level and dungeon level, the closer the dungeon level is to player level the less you are getting from the bonus. So if you are level 67 and get Doma Castle for leveling roulletes you are getting a very, very small insignificant bonus because you are getting level appropriate exp from the dungeon. Not worth the dev resources to change this.
    (6)

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