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  1. #1
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    I'm pretty sure the reason they lockout our abilities at lower levels is due to A, What little balance they have in the first place, and B, You and I KNOW Elitists would kick unsynced lowbies due to having less abilities available over a synced high level.
    (3)

  2. #2
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Lipstick Blush
    World
    Balmung
    Main Class
    Sage Lv 100
    While it's obvious if someone hasn't unlocked a certain piece of content or first timers that you're queuing in there but I'm more curious about vets that have unlocked everything. I am curious to just how the algorithm does work because lately I've been getting more Castrum Abania than I'd like. New people/vets, it didn't matter. I would always get that particular dungeon. Is there really an algorithm to this when it comes to anyone who has everything unlocked or is it more rng based?
    (0)

  3. #3
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Violet_Galaxy View Post
    While it's obvious if someone hasn't unlocked a certain piece of content or first timers that you're queuing in there but I'm more curious about vets that have unlocked everything. I am curious to just how the algorithm does work because lately I've been getting more Castrum Abania than I'd like. New people/vets, it didn't matter. I would always get that particular dungeon. Is there really an algorithm to this when it comes to anyone who has everything unlocked or is it more rng based?
    I THINK I heard somewhere ages ago, that the queue actually picks a duty first, then fills a party into it, assuming no specific-queues are needing people.
    (0)

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    sometimes rngesus is rngesus. if you get a dungeon you hate, suck it up or leave and take the penalty. you do roulettes for the bonus, not for whatever it is you're going to get.
    (3)

  5. #5
    Player
    Lordfurious's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Aeris Gains
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    LI like your ideas and agree wholeheartedly that DF needs fixing. While leveling my 60's to 70 I have notice raid, Guildhests, and trials give 0 incentive for high level player to do them. If I were to do all 3 the "bonus" experience would move the overall experience bar less than one inch. I avoid 0 incentive DF instances at all cost. I would like to see increases as the whole purpose of incentive was meant to entice veteran players to help new players. Sorry new players.
    (0)

  6. #6
    Player
    Djinnrb's Avatar
    Join Date
    Aug 2011
    Posts
    84
    Character
    Edward Elric
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    It sounds like the issue isnt the duty roulette but the level sync system. I think all your abilities should be usable but your stats are scaled so your not OP (even thought you should be a little OP).
    (3)

  7. #7
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Djinnrb View Post
    It sounds like the issue isnt the duty roulette but the level sync system. I think all your abilities should be usable but your stats are scaled so your not OP (even thought you should be a little OP).
    Problem with this, like I said before, is super elitist people seeing a non-synced player in their party, and kicking them to fish for someone with more abilities unlocked. You can't make any one player have an advantage (outside gear), or jerks will ruin it.
    (4)

  8. #8
    Player
    Djinnrb's Avatar
    Join Date
    Aug 2011
    Posts
    84
    Character
    Edward Elric
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Taramin View Post
    Problem with this, like I said before, is super elitist people seeing a non-synced player in their party, and kicking them to fish for someone with more abilities unlocked. You can't make any one player have an advantage (outside gear), or jerks will ruin it.
    I HIGHLY doubt this would EVER happen. That would waste so much time and those elitists that you mentioned only care about their time. It would be counter productive.
    (3)

  9. #9
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    People boot new tanks for not pulling wall to wall when they aren't geared for it, I don't see why they wouldn't boot a class that hasn't gotten it's AoE/Tank stance/damage combo yet. People get irate when first timers get a long one-time CS in ARR dungeons, like the end of Toto-rak or Stone Vigil and don't skip.
    (3)

  10. #10
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    805
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Taramin View Post
    People boot new tanks for not pulling wall to wall when they aren't geared for it, I don't see why they wouldn't boot a class that hasn't gotten it's AoE/Tank stance/damage combo yet. People get irate when first timers get a long one-time CS in ARR dungeons, like the end of Toto-rak or Stone Vigil and don't skip.
    Is this something you've experienced, or more hearsay? I ask because I never see it despite the claim popping up often enough. Almost no one in this game is kick happy, even with new tanks in a party. No one seems to care about people watching cutscenes either. I'm sure that it happens rarely, but it's probably the kind of thing you'll run into maybe once or twice, forget about and move on. I don't foresee any problems from removing level sync. Most likely, no one will care about the tank's level as long as they can tank.

    As far as making roulette less of a bore, I think level sync should be replaced with potency sync or something along those lines. Players should also be allowed to mark dungeons as unwanted, which would remove that dungeon from their roulette list unless perhaps someone is queuing for it directly and needs help.
    (0)

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