
Originally Posted by
Naoki_Yoshida
1. The Cost of Developing a New Playable Race
In a Fan Festival keynote speech, I stated that this will likely be the last time we add new playable races to FFXIV. To put it simply, a tremendous amount of time and resources are required to develop one. I’m sure you all understand that a new race will require new faces, hairstyles, bodies, and other assets. In addition to this, they need to be capable of equipping all existing items—this alone requires a massive commitment of resources. Each race has a unique frame and body type, and so every piece of visible equipment needs to be carefully adjusted to display properly on Hrothgar and Viera models. A cursory search will show that FFXIV has around ten thousand equippable items already implemented, all of which must be manually modified by our designers. This is an immediate and unavoidable development cost incurred when adding a new race.
The addition of new playable races will impact more than the development cost of the items added in 5.1 and subsequent updates. Not only will we be transitioning from twelve variations (six races, two genders each) to fourteen, but we will also need to commit more resources to the development of new emotes. While FFXIV will continue to strive to maintain a regular 3.5 month major update cycle, we must also ensure that sufficient time is secured for the meticulous development of new content—or else the quality will invariably drop. This is a complex problem that can’t be solved simply by throwing more money or people at it, as it impacts both debugging and QA.
In summary, these are the circumstances which informed my previous statement that this is likely to be the last time we add new playable races; as at this point in time, it is difficult to see us maintaining our patch update schedule if we have to account for more than seven races and two genders (technically six races with two genders and two races with a single gender, but this is the functional equivalent).
2. A Significant Number of Players Have Been Requesting Playable Viera
Since this may be the last time we add new races, we spent a long time deliberating which race would be the best addition. Fans worldwide have shown an overwhelming desire for FFXII’s Viera, and we have long been aware of this fact. In fact, we considered adding Viera back in Heavensward, but eventually decided that, since that was FFXIV’s first expansion, we should instead add an all-new original race—the Au Ra. If we were to add yet another race rather than the Viera, we anticipated that many fans would be disappointed, and so we decided to try and satisfy their request in this expansion. The desire to please our fans is the primary reason behind this decision.
3. Providing a More Beastly Variety for FFXIV Character Creation and World Building
After seeing the positive reception of the Lupin characters we introduced in Stormblood, we concluded that, for the long-term health of FFXIV, it was important to implement a greater variety of character types beyond the traditionally beautiful in a future expansion. In truth, we had considered adding more beastly characters long before, and since this was possibly our last chance to do so, we decided that we should—much like we did with the Viera—in the interests of expanding the lore and the choices available to players.