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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    The issue then becomes that the people who can't even handle the incoming damage now just can't play healers anymore.

    I had to Vercure to stay alive in Ghymlit the other day, a place I usual heal with oGCDs and Regen. Some people just... can't apparently.
    The thing is... people who aren't handle of doing more than occasionally pressing Cure II shouldn't be able to continue until they learn. By making the game easier and easier, it removes any incentive for people to learn. Why bother getting better when the game offers up participation trophies left, right and center? What the devs fail to realize is they can insist a hundred times over healer DPS isn't a requirement. So long as said requirements remain extremely lax, the community will expect it.

    When even Ultimate allows for half your casts to be on DPS abilities. I think we need to reconsider healing requirements. In fact, friends and I did GD without a healer. WAR and three DPS. Did all the huge pulls, no problem. That's how easy dungeons are.
    (3)
    Last edited by ForteNightshade; 05-09-2019 at 08:46 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ForteNightshade View Post
    The thing is... people who aren't handle of doing more than occasionally pressing Cure II shouldn't be able to continue until they learn. By making the game easier and easier, it removes any incentive for people to learn. Why bother getting better when the game offers up participation trophies left, right and center? What the devs fail to realize is they can insist a hundred times over healer DPS isn't a requirement. So long as said requirements remain extremely lax, the community will expect it.

    When even Ultimate allows for half your casts to be on DPS abilities. I think we need to reconsider healing requirements. In fact, friends and I did GD without a healer. WAR and three DPS. Did all the huge pulls, no problem. That's how easy dungeons are.
    I'm not arguing from a moral perspective ("It shouldn't get harder, please everyone won't you think of the bad healers?") but rather just what I see as a realistic one; SE has appeared very consistent on the idea that they don't want to force people to improve and so expecting them to do so doesn't fit the narrative.

    I agree that it could be a fun thing but I just don't see it as realistic given the current state of the game/dev team.
    (0)