Are you saying there is a party composition that would fail an old duty when synced simply because of how much has changed with the jobs rather than player error? I don't think that's the case.There’s a huge difference between dungeons and Savage—dungeons can be steamrolled doing the bare minimum 1-2-3–you don’t need a full rotation for them; you don’t even need a proper rotation for them—but Savage takes more and always has. If there are instances where jobs are found to be lacking and said lacking impacts the way the content is completed, then I think that’s fairly decent reasoning.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

