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  1. #11
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It would have been so simple. A level 30ish SMN trait that turns Physick into Sustain. Bam.

    For what it's worth, in Deltascape when I progged on RDM I was able to use a few well-timed Vercures (mostly as "oh shit" moments but a few when the healers were targeted for things and out of range etc) and save the raid numerous times. It is true that the point of DPS roles is obviously to DPS, but sacrificing one GCD to prevent a wipe? That is utility at its finest.

    This, however, is the niche of RDM- both black and white magic, as it has always been. I don't think SMN needs to have a powerful heal to make up for that discrepancy, it does just fine without it. If they really wanted to reduce button bloat on the job, re-read my first statement in this post.
    (7)
    Last edited by Llugen; 05-08-2019 at 10:53 PM.

  2. #12
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen vercure save someone in Savage.
    So i actually did o12s on rdm for the first time on monday (did crap but thats not the point) and got short stack on HW2, healers were apparantly busy and i popped a vercure on myself just before the long stack marker went off and narrowly lived. So it does happen, only rarely and in case of slip ups
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #13
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Oh, I mean, it's great for SELF healing, but the time it takes to target a player who needs an unexpected heal makes it impractical in a fight such as O12s. In dungeons, it's fine because things are slower and if a healer dies, a RDM can sustain a tank NP. But the chances a 12k heal will help someone else in a savage raid are slim. I think I saved someone once during Midgardsrmr's Divebombs, the healers didnt top someone off, so I threw them a Vercure and they survived with like 2k HP.


    Anyway, I don't believe any job should have any skill in their limited # of job actions (every job has 24~26) that is defunct. Perhaps they can give SMN a trait that converts Physick into something else (like how SCH has trait that turns Ruin into Broil, but SMN's trait turns Ruin into Ruin III), or simply just let it be based on INT for SMN. I understand at low level, the base potency of Physick for Arcanist is such that even with the equal INT/MND that Arcanist gets, Physick is just as strong as a Cure. Summoners historically (except FF4) had White Magic in their arsenal (Garnet, Yuna), so letting their Physick be USABLE wouldn't be a big deal. If not, they have to remove it because it doesn't do anything except take up a slot.
    (4)

  4. #14
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Another idea might be to scrap Physick on SMN for a "synthesis" cooldown that cuts your Egi's HP and heals you for an amount.
    (1)

  5. #15
    Player
    Syphin_Polaris's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mhiro View Post
    No. It ain't broken. Stop trying to compare SMN to RDM over a skill we don't need. Physick and Res are literally only there because SMN is a branch job from Arcanist and moving either spell around would be a balancing nightmare without a complete class separation overhaul that gave SMN a completely new 1-30 kit without Phys/Res and deleted/replaced most of SCH's important 1-30 base DPS skills.
    Literally this. Physick is from branching off arcanist which for whatever reason people ignore that it also turns into scholar, a healer. Physick is MND based because of this and has nothing to do with SMN outside of the fact it is tied to archanist. I believe they even went on record saying arcanist branching between two different jobs was a mistake and is/was a nightmare for class/job tweaking reasons therefore would never make another branching option. I don't understand the fixation that people want a blm that has a raise or a smn that has a fairly potent heal. Those really don't belong on those jobs, blm and smn are god tier as it is.
    (1)

  6. #16
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    As much as I would love for Physick to be based on INT for SMN, I also don't want SMN to step on RDM toes. It makes sense for SMN to have a Cure ability because many summoners in FF Lore have also used White Magic, but I feel like SMN and RDM need to have different utility and thus I feel like Physick should get a trait that turns it into sustain, or a mixed form of sustain that gives the Egi regen and if the Egi takes damage the Summoner gains health based on the damage it takes. It would need to have a longer cast time and would really only be used for "OH SHIT" moments or Soloing. I'd love for my Summoner to be able to heal himself in some way shape or form.
    (0)

  7. #17
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Haxaan View Post
    I'd love for my Summoner to be able to heal himself in some way shape or form.
    Drain Exists
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #18
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    They could just make a self heal for smn tied to aether stacks that doesn't require you target a enemy. Drain and energy drain may heal you but won't do you any good if there is no target.
    (1)

  9. #19
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Drain Exists
    I mean a Summoner specific ability, not a role ability that is only moderately ok at best. I'm just saying, I wish we had something else with a little more utility instead of a pointless ability that isn't useful after lvl 50, just a suggestion.
    (0)
    Last edited by Haxaan; 05-09-2019 at 06:24 AM.

  10. #20
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Woah! Some people actually agree with me!? That’s awesome! Everyone else made valid points too, but stepping on RDM toes isn’t a bad thing. Why make only one proper support DPS. Then again, Dancer might just have good healing and DPS. Who knows.
    (1)
    “Courage is the magic that turns dreams into a reality”

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