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  1. #1
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90

    Please fix summoner Physick

    Okay, I know most people disagree, but I just want this so bad! Turn Physick into a magic attack potency based spell like Vercure. I’m trying so hard to make Physick useful for my Summoner. “But Leon, Summoner is DPS” Yes. It is. Doesn’t mean it can’t have a proper heal. Just add a trait that only Summoner gets that is for Physick to be based off Magic instead of Healing. That way it doesn’t mess up Scholar. Or a trait that turns Physick into a different move for Summoner that is like Physick, but based off..... you get the point lol. Thanks for listening!
    (8)
    “Courage is the magic that turns dreams into a reality”

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    You give SMN a working heal and that's one less reason to ever take a RDM. Plus it wouldn't be long before BLM players start asking for heals and rez well seeing as they can't do either of them. Changing Physick to an action that affects pets would be the better option seeing as they make up a chunk of SMN's damage. In the mean time just remove Physick for anything but lvl 50 or under content, stuff over that then Drain comes out stronger.
    (1)

  3. #3
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kurando View Post
    You give SMN a working heal and that's one less reason to ever take a RDM. Plus it wouldn't be long before BLM players start asking for heals and rez well seeing as they can't do either of them. Changing Physick to an action that affects pets would be the better option seeing as they make up a chunk of SMN's damage. In the mean time just remove Physick for anything but lvl 50 or under content, stuff over that then Drain comes out stronger.
    Actually, Red Mage can cast two cures in a row. So it would still be a better healer then summoner.
    (6)
    “Courage is the magic that turns dreams into a reality”

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LeonTrifang View Post
    Actually, Red Mage can cast two cures in a row. So it would still be a better healer then summoner.
    SMN has the better MP management though and suffers less from providing utility, as DOTs/pet can continue to deal damage. RDM using Vercure/Raise is doing no damage and hits their MP costs harder, plus you don't get any mana for using them either.
    (3)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kurando View Post
    SMN has the better MP management though and suffers less from providing utility, as DOTs/pet can continue to deal damage. RDM using Vercure/Raise is doing no damage and hits their MP costs harder, plus you don't get any mana for using them either.
    So, why not remove Phsyick then? Currently it's a waste of cast time, as it won't even save you if you need.

    RDM's Vercure will still be superior, because it can insta cast chain with other spells when needed. SMN would still have to spend more time casting Physick to achieve the same support.
    (2)

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Raikai View Post
    So, why not remove Phsyick then? Currently it's a waste of cast time, as it won't even save you if you need.

    RDM's Vercure will still be superior, because it can insta cast chain with other spells when needed. SMN would still have to spend more time casting Physick to achieve the same support.
    At 3 seconds RDM heals for 700 potency. At 4.5 Seconds SMN heals for 800. At 6 seconds RDM has still only healed 700 potency.

    Dualcast vercure cannot be superior to Physick, simply because 700 is less than 800. Again, it costs SMN less dps loss to cast and costs less mp. Physick would be the better heal in every way.

    They will remove physick if SMN/SCH splits.
    (3)

  7. #7
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kurando View Post
    You give SMN a working heal and that's one less reason to ever take a RDM.
    But surely that should be a problem that should be solved independently of SMN having a Physick skill that isn't useless?

    Given that RDM currently feel limited because their utility is solely based around skills that become obsolete once content is on farm.

    Also, BLM players are already asking for a Raise skill since that's utility that both other Mage jobs have (It's also the utility that lasts much longer into content progression out of Heals and Raises... Heal skills fall off far, far quicker and GCD heals fall off from actual HEALING JOBS, let alone GCD heals from DPS...)

    Making Physick bad because RDM sucks isn't a particularly good way of designing things.
    (7)

  8. #8
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Also you used to be able to meld Mind and use healer accessories if you wanted to which would improve the amount of healing Physick does.
    (1)

  9. #9
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It should work or be deleted because the inconsistency really bugs me.

    It uses mind, making it literally the only skill in the game that doesn't scale with your main stat.

    Red Mages cure? Uses Intelligence.
    Ninjas magic spells? They use Dexterity.
    Paladin healing magic? Why Strength of course.
    Summoners heal though? Mind...

    Edit: it should also be fixed because Summoner doesn't currently have any real self heal, shield or damage reduction ability.
    All the physical jobs get at least second wind, RDM obviously gets vercure & BLM gets manaward. SMN has... broken physick and devotion, which is more raid buff than defensive cooldown.
    (9)
    Last edited by Jandor; 05-08-2019 at 06:48 PM.

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen vercure save someone in Savage.
    (6)

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