I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen vercure save someone in Savage.


I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen vercure save someone in Savage.

You realize that's not much less than a comparably geared healers Cure I, Benefic, Physick right? And when you include Dualcasting its not far beneath Cure II and Benefic II for the same time frame. Your lack of seeing it has more influence on how little everyone watches health bars than how effective any given heal actually is.
And I have saved people with Vercure before, but then again I'm a Heal/Tank player to begin with, so I'm watching for that kind of stuff anyways.
So i actually did o12s on rdm for the first time on monday (did crap but thats not the point) and got short stack on HW2, healers were apparantly busy and i popped a vercure on myself just before the long stack marker went off and narrowly lived. So it does happen, only rarely and in case of slip ups
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


A big problem with buffing Summoner's Physick so that it has roughly the power of Vercure, Scholar!Physick, or Cure 1 is that the overall cost to the Summoner actually using it is significantly less than it is for a Red Mage or a Healer. The vast majority of Summoner's moment to moment damage is coming from Bio III and Miasma III, while the Ruin III Spam you usually do is very low impact filler at only 120 potency. The average potency of the spell a Red Mage would give up (Jolt II/Ver-anything not Holy/Flare) to cast a Vercure is 2-2.5 times higher in potency (240-310 potency), while what the healers give up is about two ruins (Broil/Malefic III: 220 potency, Stone IV: 250). For it to be proportional they'd have to tone down the potency of the heal to be something like 125 or something extremely low.
In general I agree with you. I've seen a Red Mage spot heal and have it not be overheal exactly once in a Raid setting. It's so rare an occurrence to be Nonexistent and it really speaks more to the sheer skill and awareness of the Red Mage I was raiding with at the time than it speaks to Red Mage's ability to actually perform as a third string healer.
You're right... which could only mean this is a smn conspiracy to compete with rdm in the true endgame content.... solo palace runs.In general I agree with you. I've seen a Red Mage spot heal and have it not be overheal exactly once in a Raid setting. It's so rare an occurrence to be Nonexistent and it really speaks more to the sheer skill and awareness of the Red Mage I was raiding with at the time than it speaks to Red Mage's ability to actually perform as a third string healer.
We're onto your dirty games, summoners!
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