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  1. #1
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    After which, you are ... where?
    I hope you're arguing in good faith, just that I'm not sure as it doesn't feel like it. Obviously you're wherever the intro leaves you lol, whatever info that may be.

    I know you find much of the story important but as I used the movie example for on purpose much of a story can be boiled down into core essence and a person can get the gist of what's going on from that. From leaving the intro you then enter the book narrative (from the movie start), so if you skipped ARR you're heading into the dragonsong and so what is taught in the ARR skip would be what you need to get HW without going "I AM THE WARRIOR OF LIGHT!? LOL I THOUGHT I WAS A CARPENTER".

    Much of the info you need is reiterated as you play the game and so the accelerated start would just need to cover very core bits of info to get you into the book, and let the reiteration introduce new bits like in a book new info is usually told in the way that "it's always been this way", many characters are done that way too (when introduced not everyone gets a trumpet intro in books).

    Obviously the more you know the smoother everything is but there are many reasons why someone may prefer the "movie" (not sit and watch, using it metaphorically) intro over the much longer in-depth description of the world (and clearly many love the in-depth style as well, I /do not/ want to take that away or modify it away from them in the future). I have never argued that ARR has no importance in the lore, just that for many people getting the core info to "good enough" and getting them to where they wanted to go could mean a lot more people sticking around (some people don't like early mmo combat, perhaps especially now that action mmos are more popular and so getting them deeper is a huge benefit, some people started exclusively to play fresh content because they saw a trailer, others have played old content and would love to start up in the expansion but don't want to spend $30 + $15 a month + $50 to come back in, there are many reasons why I've come to this particular solution).

    Not suggesting people will have every detail of the game underlock but I'm just suggesting with a few core pieces of info you could go from "entirely lost" to "oh I think I got it, and this guy here is my friend right? I should go help them because the start said Garlean is bad! (and then a later quest might change those values but they have a start at least)" and hopefully from there like one may play Witcher 3 because it's new shiny and fancy they'll go back and try witcher 1 because they're invested now (Try HW, loved it- goes back and plays ARR with new game+).
    (0)

  2. #2
    Player
    DPZ2's Avatar
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    Feb 2015
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    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Shougun View Post
    I hope you're arguing in good faith, just that I'm not sure as it doesn't feel like it. Obviously you're wherever the intro leaves you lol, whatever info that may be.
    Seriously, I wanted something a bit more specific...

    How, in two hours, do you encompass the entirety of the story line up to level 50-60-70 and assure a basic competency in playing your job? There is a reason for all of the solo and group instances in the main and job story-lines beyond just telling the story.

    The longest period of down-time in this game is the 100+ main story quests between the end of 2.0 and the beginning of Heavensward. I could see a 'skip forward with movies' at that point since you don't actually learn anything new for your job. Then again, you can get that with a story-skip potion already, so I don't see SE creating that content since it already exists and there is a way to see it. [Hint - do the level 50 story skip alone once you reach level 50, since the current job skip takes you to level 60].

    You had better be sure to watch the cut-scenes surrounding "Keeper of the Lake" quests, since a lot of Heavensward makes no sense without them.
    (2)

  3. #3
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    Seriously, I wanted something a bit more specific...
    You asked me to write out three different intros in detail of all that they'd do, that's a huge ask lol. That's like having issues on a job or wanting a new job and then having them detail every point of the job, maybe possible but yeeeeehaaaaa what series of details. You may have wanted something more specific but that'd take me a long while to put down into words.

    So I responded with the general "whatever was the target direction is what they'd leave you with". You don't need to know everything to avoid being lost further in the story. I skipped most of bard because I found it a bit eh, but read the last few and was fine lol (and I didn't get a guide to do it , something like I'm trying to upgrade/get skip potions to have a guide and short summary that can also hook someone in). Which I am trying to go away from skip potions as I don't like skip potions as they are - they don't have enough balance and investment hooks in my opinion, I know some people think we need a lot more investment but I believe many would be fine with a more grazing investment.. but currently skip potions have zero and I think that's an issue.

    Quote Originally Posted by DPZ2 View Post
    How, in two hours, do you encompass the entirety of the story line up to level 50-60-70 and assure a basic competency in playing your job?
    Simple since our competency levels have been abysmal since ever, pressing buttons is a strong start . I suggested many pages ago that you'd start out with your job at around level 30 and quickly remember up until whatever cap you were set to be at. Also many of the job quests don't teach anything anyways- which I wish they did, and the ones that are harder usually get nerfed down after complaints lol.

    Also would suggest that the novice / intermediate / advanced halls are tied deeper into the game experience for all players (lower halls being great rewards perhaps but still optional, while extreme content requiring advanced hall completion), skipper players and not (slow burn lore readers too).

    Quote Originally Posted by DPZ2 View Post
    You had better be sure to watch the cut-scenes surrounding "Keeper of the Lake" quests, since a lot of Heavensward makes no sense without them.
    Anything that is DIRE info would be included, but there is a lot of world building info that isn't dire. Like Ascian is almost purely covered in just painting them as the bad guy, you lose so much little info but just making them "a mysterious baddy trying to revive Zodiark by sowing chaos" is all you need to not be completely lost (on Ascians).
    (1)
    Last edited by Shougun; 05-09-2019 at 05:10 AM.

  4. #4
    Player
    DPZ2's Avatar
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    Dal S'ta
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    Gilgamesh
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    Bard Lv 97
    Quote Originally Posted by Shougun View Post
    snip
    After which, you are ... where?

    The three examples were end-points for your two hour streamlined intro to the game, not a suggestion to provide detailed synopsis for each.

    The current job/story skip potions already fulfill most of what you appear to want. What's still missing?
    (1)

  5. #5
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    The current job/story skip potions already fulfill most of what you appear to want. What's still missing?
    I really don't see how you think that- since I've stated already skip potion doesn't introduce you to the game as an entity (who or what you are, or where you're starting), nor introduce combat to you (even if it's just cursory), requires significant investment to someone who may already be an edge case sell (want to get them to invest in the game, like going witcher 3 and THEN going witcher 1), as an aside its new content for everyone who cares to do extra quests, and it also is an opportunity to introduce the game in a different style for people with a different preference (to me the first hour or so wasn't as good as it should have been and one of the lower beginnings I've had in MMOs I thought were interesting, although obviously it improves and that is an opinion lol).

    It (skip potion) tosses you to later points in the game and that's about all it does that was what "I want". While it also does things I don't really want. So how is that most of what I wanted? Skip potion is like a meteor coming in on top of a house, an accelerated start is like a meteor with 5 parachutes (still hits the ground hard, probably broke the chimney), and normal start is like a long scenic highway (which is good when you want that).

    I don't like destroying the house, I know the scenic highway is great if you wanted to do that (it's how I've played the game), but some don't want that while they could still find a lot of value out of the game if you gave them a hot intro (and may even go back with new game+ after they decided it was worth it, rather than being tested up front).

    Also I already said I don't think each expansion needs a fast start, just after a certain canyon worth of MSQ gates there should probably be one (is what I've said).
    (1)
    Last edited by Shougun; 05-09-2019 at 05:54 AM.