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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,618
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Shougun View Post
    snip
    After which, you are ... where?

    The three examples were end-points for your two hour streamlined intro to the game, not a suggestion to provide detailed synopsis for each.

    The current job/story skip potions already fulfill most of what you appear to want. What's still missing?
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    The current job/story skip potions already fulfill most of what you appear to want. What's still missing?
    I really don't see how you think that- since I've stated already skip potion doesn't introduce you to the game as an entity (who or what you are, or where you're starting), nor introduce combat to you (even if it's just cursory), requires significant investment to someone who may already be an edge case sell (want to get them to invest in the game, like going witcher 3 and THEN going witcher 1), as an aside its new content for everyone who cares to do extra quests, and it also is an opportunity to introduce the game in a different style for people with a different preference (to me the first hour or so wasn't as good as it should have been and one of the lower beginnings I've had in MMOs I thought were interesting, although obviously it improves and that is an opinion lol).

    It (skip potion) tosses you to later points in the game and that's about all it does that was what "I want". While it also does things I don't really want. So how is that most of what I wanted? Skip potion is like a meteor coming in on top of a house, an accelerated start is like a meteor with 5 parachutes (still hits the ground hard, probably broke the chimney), and normal start is like a long scenic highway (which is good when you want that).

    I don't like destroying the house, I know the scenic highway is great if you wanted to do that (it's how I've played the game), but some don't want that while they could still find a lot of value out of the game if you gave them a hot intro (and may even go back with new game+ after they decided it was worth it, rather than being tested up front).

    Also I already said I don't think each expansion needs a fast start, just after a certain canyon worth of MSQ gates there should probably be one (is what I've said).
    (1)
    Last edited by Shougun; 05-09-2019 at 05:54 AM.