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  1. #1
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen Vercure save someone in Savage.
    You realize that's not much less than a comparably geared healers Cure I, Benefic, Physick right? And when you include Dualcasting its not far beneath Cure II and Benefic II for the same time frame. Your lack of seeing it has more influence on how little everyone watches health bars than how effective any given heal actually is.
    And I have saved people with Vercure before, but then again I'm a Heal/Tank player to begin with, so I'm watching for that kind of stuff anyways.
    (10)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen vercure save someone in Savage.
    So i actually did o12s on rdm for the first time on monday (did crap but thats not the point) and got short stack on HW2, healers were apparantly busy and i popped a vercure on myself just before the long stack marker went off and narrowly lived. So it does happen, only rarely and in case of slip ups
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    709
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    A big problem with buffing Summoner's Physick so that it has roughly the power of Vercure, Scholar!Physick, or Cure 1 is that the overall cost to the Summoner actually using it is significantly less than it is for a Red Mage or a Healer. The vast majority of Summoner's moment to moment damage is coming from Bio III and Miasma III, while the Ruin III Spam you usually do is very low impact filler at only 120 potency. The average potency of the spell a Red Mage would give up (Jolt II/Ver-anything not Holy/Flare) to cast a Vercure is 2-2.5 times higher in potency (240-310 potency), while what the healers give up is about two ruins (Broil/Malefic III: 220 potency, Stone IV: 250). For it to be proportional they'd have to tone down the potency of the heal to be something like 125 or something extremely low.

    Quote Originally Posted by Jonnycbad View Post
    I raid with my RDM and never needed to Vercure. It heals like 11k HP, that's less than a single auto attack. That shit ain't keeping anyone alive. I've never seen vercure save someone in Savage.
    In general I agree with you. I've seen a Red Mage spot heal and have it not be overheal exactly once in a Raid setting. It's so rare an occurrence to be Nonexistent and it really speaks more to the sheer skill and awareness of the Red Mage I was raiding with at the time than it speaks to Red Mage's ability to actually perform as a third string healer.
    (2)

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    In general I agree with you. I've seen a Red Mage spot heal and have it not be overheal exactly once in a Raid setting. It's so rare an occurrence to be Nonexistent and it really speaks more to the sheer skill and awareness of the Red Mage I was raiding with at the time than it speaks to Red Mage's ability to actually perform as a third string healer.
    You're right... which could only mean this is a smn conspiracy to compete with rdm in the true endgame content.... solo palace runs.

    We're onto your dirty games, summoners!
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zerathor View Post
    You're right... which could only mean this is a smn conspiracy to compete with rdm in the true endgame content.... solo palace runs.

    We're onto your dirty games, summoners!
    Meanwhile, over on the Black Mage corner.

    (2)

  6. #6
    Player
    Mhiro's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Rei'mhi Nariya
    World
    Malboro
    Main Class
    Sage Lv 90
    No. It ain't broken. Stop trying to compare SMN to RDM over a skill we don't need. Physick and Res are literally only there because SMN is a branch job from Arcanist and moving either spell around would be a balancing nightmare without a complete class separation overhaul that gave SMN a completely new 1-30 kit without Phys/Res and deleted/replaced most of SCH's important 1-30 base DPS skills.
    (6)

  7. #7
    Player
    Syphin_Polaris's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mhiro View Post
    No. It ain't broken. Stop trying to compare SMN to RDM over a skill we don't need. Physick and Res are literally only there because SMN is a branch job from Arcanist and moving either spell around would be a balancing nightmare without a complete class separation overhaul that gave SMN a completely new 1-30 kit without Phys/Res and deleted/replaced most of SCH's important 1-30 base DPS skills.
    Literally this. Physick is from branching off arcanist which for whatever reason people ignore that it also turns into scholar, a healer. Physick is MND based because of this and has nothing to do with SMN outside of the fact it is tied to archanist. I believe they even went on record saying arcanist branching between two different jobs was a mistake and is/was a nightmare for class/job tweaking reasons therefore would never make another branching option. I don't understand the fixation that people want a blm that has a raise or a smn that has a fairly potent heal. Those really don't belong on those jobs, blm and smn are god tier as it is.
    (1)

  8. #8
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mhiro View Post
    No. It ain't broken. Stop trying to compare SMN to RDM over a skill we don't need. Physick and Res are literally only there because SMN is a branch job from Arcanist and moving either spell around would be a balancing nightmare without a complete class separation overhaul that gave SMN a completely new 1-30 kit without Phys/Res and deleted/replaced most of SCH's important 1-30 base DPS skills.
    I mean, they could easily fix it by just removing Physick and Resurrection from Arcanist and instead move it to Scholar. Boom, done, no balancing needed.
    (2)

  9. #9
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It would have been so simple. A level 30ish SMN trait that turns Physick into Sustain. Bam.

    For what it's worth, in Deltascape when I progged on RDM I was able to use a few well-timed Vercures (mostly as "oh shit" moments but a few when the healers were targeted for things and out of range etc) and save the raid numerous times. It is true that the point of DPS roles is obviously to DPS, but sacrificing one GCD to prevent a wipe? That is utility at its finest.

    This, however, is the niche of RDM- both black and white magic, as it has always been. I don't think SMN needs to have a powerful heal to make up for that discrepancy, it does just fine without it. If they really wanted to reduce button bloat on the job, re-read my first statement in this post.
    (7)
    Last edited by Llugen; 05-08-2019 at 10:53 PM.

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Oh, I mean, it's great for SELF healing, but the time it takes to target a player who needs an unexpected heal makes it impractical in a fight such as O12s. In dungeons, it's fine because things are slower and if a healer dies, a RDM can sustain a tank NP. But the chances a 12k heal will help someone else in a savage raid are slim. I think I saved someone once during Midgardsrmr's Divebombs, the healers didnt top someone off, so I threw them a Vercure and they survived with like 2k HP.


    Anyway, I don't believe any job should have any skill in their limited # of job actions (every job has 24~26) that is defunct. Perhaps they can give SMN a trait that converts Physick into something else (like how SCH has trait that turns Ruin into Broil, but SMN's trait turns Ruin into Ruin III), or simply just let it be based on INT for SMN. I understand at low level, the base potency of Physick for Arcanist is such that even with the equal INT/MND that Arcanist gets, Physick is just as strong as a Cure. Summoners historically (except FF4) had White Magic in their arsenal (Garnet, Yuna), so letting their Physick be USABLE wouldn't be a big deal. If not, they have to remove it because it doesn't do anything except take up a slot.
    (4)

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