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  1. #31
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MorbolvampireQueen6 View Post
    being willing 2 run it and not being willing 2 be traped in a 2 hour movie is 2 different things
    Castrum and Prae are ran like clockwork, 30 and 45 minutes respectively. If you have to exaggerate how long it takes to complete to this extent to establish a point, you really have no point at all.

    Quote Originally Posted by HyoMinPark View Post
    Honestly, there are even new players or individuals that level up alts through the story that do not want to see the cutscenes, but are forced into them each time—even running Castrum and Praetorium unsynced with a level 70 forces you into them. I’d rather they get rid of the Roulette and just retailer them to Squadron/Trust instances. This way, they can remove the unskippable feature; so people that want to watch can, and those who don’t want to don’t have to.

    I don’t mind them spending a bit of resources on programming NPCs to take the place of regular party members. It’s not like the MSQ Roulette is a fan favorite by any stretch—and the poetics can be easily obtained a variety of other ways.
    If you're leveling an alt, you only need endure Castrum and Prae once. And it shouldn't come as a surprise to anyone leveling an alt. Much like going in to the main story roulette, the eventuality of having to go through those cutscenes has to, and should be accepted; otherwise don't do it. Also many players run this roulette for the exp and tomes they give. If SE wasted their time reworking it into solo instances or the trust system, those rewards go away. This will undoubtedly piss off a lot of players. You try to speak for the playerbase, but you're excluding a good portion of them. The poetics and exp being able to be obtained other ways argument works in your favor as well. Actually more so. If you know of better and faster means to obtain the exp and tomes, then don't run this roulette.

    Personally, I’m the opposite—while the MSQ dungeons are easy wins, I also prefer to feel engaged and those two dungeons leave me anything but. I’ve started running Mentor Roulette simply out of boredom, and as frustrating as it is to get Shiva EX with a bunch of players that don’t want to follow directions, at least I’m engaged in it.
    Again, if you want to feel engaged, then don't run it. They could take these two instances out of mentor roulette, but being a mentor should not be about what's best for you. That status should be a representation of your willingness to help other players.
    (6)

  2. #32
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by grinkdaboy View Post
    in order to make msq roulette less awful there should be more endgame trials/dungeons/etc added. keeper of the lake, nidhogg, ala mhigo, seiryu, etc
    This roulette exists only so that new players don't get 'locked out' when they hit 50 and need to move from 2.0 to 2.1... It serves no other purpose.

    And it shouldn't.

    I'm in the opinion that the two dungeons in it should me made into solo duties. When you play them the story in them actually would make more sense if it was solo... It never made sense as group content to begin with...

    I say they remove that roulette altogether and make it a solo duty. It'd actually be giving new people a better experience if they did that.
    (3)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  3. #33
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by van_arn View Post
    I'm not blaming anyone else, though. I'm withdrawing from a crappy dungeon that's not worth healing.

    Not to mention I don't have to do a single thing you say. Right! Another mentor roulette, right now!
    People like you are why I feel like there should be a 48 hour lockout from doing ANYTHING in game if you're removed for whatever reason (disconnect, kicked, leave, etc). That way the penalty for leaving or being removed for any reason is way worse than the penalty for staying. Expand it to mentor roulette in general tbh.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #34
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Makeda View Post
    I'm in the opinion that the two dungeons in it should me made into solo duties. When you play them the story in them actually would make more sense if it was solo... It never made sense as group content to begin with...
    The story leading up to them makes a big point that you're leading an elite adventurer unit to take out the Ultima Weapon. I guess they just sorta politely stand aside during cutscenes.
    (1)

  5. #35
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Paladinleeds View Post
    People like you are why I feel like there should be a 48 hour lockout from doing ANYTHING in game if you're removed for whatever reason (disconnect, kicked, leave, etc). That way the penalty for leaving or being removed for any reason is way worse than the penalty for staying. Expand it to mentor roulette in general tbh.
    Cause that would not be abused by trolls at all. Nope. Never.
    (4)

  6. #36
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    Cause that would not be abused by trolls at all. Nope. Never.
    It's a case of balancing it out... it's going to be abused one way or another no matter what SE do (make it so it only applies to leaving duty, either kick someone else out to avoid the penalty or get themselves kicked, make it so it applies to being disconnected/removed from the duty by any means and you'll get trolls who use it to spite another player). But I feel that it has to be done to avoid the demands to be kicked (to avoid the penalty). In fact, I just sent a report in to the GMs over someone using the disconnect thing to bypass the forced cutscenes in The Praetorium, and found out that my ex girlfriend is apparently one to abuse that herself in main scenario roulette to get the rewards quicker. I mean, I get the cutscenes suck and all, but exploits aren't the way to go you know.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #37
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Paladinleeds View Post
    It's a case of balancing it out... it's going to be abused one way or another. But I feel that it has to be done to avoid the demands to be kicked (to avoid the penalty). In fact, I just sent a report in to the GMs over someone using the disconnect thing to bypass the forced cutscenes in The Praetorium, and found out that my ex girlfriend is apparently one to abuse that herself in main scenario roulette to get the rewards quicker. I mean, I get the cutscenes suck and all, but exploits aren't the way to go you know.
    You asked for a blanketed 48 hour lock out for anyone vote kicked, who leaves early or who disconnects. Since internet drops sometimes and you dc it would be foolish to punish your paying customers for something like that. And ppl would get their jollies by queueing for a duty and vote kicking randoms just to give them a 48 hour lockout to everything that game has to offer. That would cause a huge rift and get to the point of ppl just bailing on the game or party finder, cause they would have a hard time getting anything done. There is no balancing that out.

    If someone queues for a duty and get the 1 out of 30 they would rather not do, let them leave and eat 30 minutes. It's entirely their prerogative and should make no difference to you at all. I would rather let someone who doesn't want to be there leave than force them into running something they don't want to and putting 0 effort into it.
    (4)

  8. #38
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Paladinleeds View Post
    People like you are why I feel like there should be a 48 hour lockout from doing ANYTHING in game if you're removed for whatever reason (disconnect, kicked, leave, etc). That way the penalty for leaving or being removed for any reason is way worse than the penalty for staying. Expand it to mentor roulette in general tbh.
    That's not the penalty for withdraw, though, so what you feel in this regard is tangential.

    I'll just keep withdrawing as long as the penalty for staying is greater than the penalty for leaving. Square isn't stupid enough to discourage use of this roulette further.
    (0)
    Last edited by van_arn; 05-06-2019 at 05:53 AM.

  9. #39
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    You asked for a blanketed 48 hour lock out for anyone vote kicked, who leaves early or who disconnects. Since internet drops sometimes and you dc it would be foolish to punish your paying customers for something like that. And ppl would get their jollies by queueing for a duty and vote kicking randoms just to give them a 48 hour lockout to everything that game has to offer. That would cause a huge rift and get to the point of ppl just bailing on the game or party finder, cause they would have a hard time getting anything done. There is no balancing that out.

    If someone queues for a duty and get the 1 out of 30 they would rather not do, let them leave and eat 30 minutes. It's entirely their prerogative and should make no difference to you at all. I would rather let someone who doesn't want to be there leave than force them into running something they don't want to and putting 0 effect into it.
    Well... perhaps that could be handled differently, but it should be at the very least the length of the longest duty in the game (is it 2 hours, so perhaps 2 hours?). The idea is, the penalty should be higher (since you agreed to get any duty in the list) for leaving than it is for staying. While 48 hours is indeed a very harsh penalty, you agreed to the roll of the dice including getting a duty you might not want. And since that to me is something you agree to, the punishment for leaving should not be lesser than for staying.

    Quote Originally Posted by van_arn View Post
    That's not the penalty for withdraw, though, so what you feel in this regard is tangential.

    I'll just keep withdrawing as long as the penalty for staying is greater than the penalty for leaving. Square isn't stupid enough to discourage use of this roulette further.
    And you're well within your rights to, just like I am well within my rights to campaign for a harsher penalty for it.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #40
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Paladinleeds View Post
    People like you are why I feel like there should be a 48 hour lockout from doing ANYTHING in game if you're removed for whatever reason (disconnect, kicked, leave, etc). That way the penalty for leaving or being removed for any reason is way worse than the penalty for staying. Expand it to mentor roulette in general tbh.
    Congratulations! That is the single worst idea I've ever heard for this game. Well done!

    Quote Originally Posted by AnimaAnimus View Post
    If someone queues for a duty and get the 1 out of 30 they would rather not do, let them leave and eat 30 minutes. It's entirely their prerogative and should make no difference to you at all. I would rather let someone who doesn't want to be there leave than force them into running something they don't want to and putting 0 effort into it.
    Er... it WOULD make no difference to me except when it's a tank or healer that does it in a 4-man dungeon and you get no backfill. A dps player sits through a half hour or more queue sometimes just to get IN to the dungeon in the first place, and then that happens? It's not great.
    (3)

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