
Originally Posted by
Physic
1)do you remember what the msq consists of?
its mostly talking to npcs in various locations and watching cutscenes. Some times you fight a small number of instanced monsters designed to be soloed by someone of that level. Following your friend around while they watch cutscenes, and one shotting the occaisional easy monster isnt really a great group experience.
2)queuing for content isnt needed if you have friends, thats one of the big advantages to friends, not sure why you are bringing that up.
3)why are you bringing up daily lockouts? my point was that there are tons of progress to be made in two hours of time. you can generally gain 200% more progress in anything when the game has no gates between you and your friend.
The best way to play with your friend, based on the way msq is integrated, is not to play with them except when they need an instance. The best advice is; just do MSQ, let me know if you need help. Because they will still have to do MSQ no matter how much exp/gear/etc they get. Playing with you in side content only puts them further behind the timetable.
playing with friends who have done msq, and those who havent is like night and day. You can go anywhere, and do anything you need effeciently, with all of your time. Leveling a new job? super fast, yall can play together the whole time, fates, dungeons, potd. You can hunt gear. Playing with someone doing msq, is mostly not playing with them.
this creates an incentive for people to skip story, and cutscenes. Many people who love single player rpgs, skip everything in online games, because they want to play with friends as soon as possible. The game makes people choose between playing with friends or doing story, the pressure of which increases the more content there is between the two.
ffxi was a lot freer in this respect. GW1 and gw2 both are excellent at having a lot of story, but being very easy for people to play together or do story on thier own schedules.