Not that unpopular. Probably the majority opinion in most places.Unpopular opinion; Everyone should run through ARR quests at least once as a new player. Yes, it's a grind, yes it's a slog to get through. SE are aware of it and they've hinted at consolidation during a live letter some months ago (I don't recall which one exactly, but I remember distinctly that it was an issue they're aware of and are looking to work on it).
XIV is, as someone else pointed out, a story/character driven game. It's not like WoW where you rush to the finish line and spam the highest level content and forget that a story even exists.



There are way more mmos/online games on the market besides WoW. Just because people criticize certain aspects of FFXIV, doesn't mean they want to turn it into WoW.
Your prejudice against ex-WoW players is showing btw.
Last edited by Melorie; 05-08-2019 at 12:05 PM.
Been interesting posting here and some good points made about changes that need to happen. But I will take my leave and watch nice to see everyone posting their thoughts.


See? Unpopular opinion.


I meant to reply to this earlier but I was out of posts I just want to say thank you for accepting my apology and forgiving me, it’s not all the time convos online go from heated to civil. I also wanted to say I admire your concern for new players and I think it’s admirable =) and now that understand you were referring to just the fetch quests I totally agree with you =)
Thank you. You are very sweet. Hugs.I meant to reply to this earlier but I was out of posts I just want to say thank you for accepting my apology and forgiving me, it’s not all the time convos online go from heated to civil. I also wanted to say I admire your concern for new players and I think it’s admirable =) and now that understand you were referring to just the fetch quests I totally agree with you =)


I addressed this in the edit above. The game is designed around you being the hero. World events dont move unless you make them move. This isnt like WoW where things happen regardless. You can go to Northrend, do some quests, then jump to Pandaria, never resolving anything in Northrend because the game treats you as a foot soldier. You dont have to resolve those events. This structure means you have less impact on the world. Not more. This isnt like FF, where the world is impacted by your actions through the story.That is reductio ad absurdum, intentionally so. Because requiring a new player to go through this content for the misguided "importance" of the story is equally absurd, especially when every new player is already skipping content.
There is no need to require a player to go through ARR when the trailers and the context in the game tells players all they need to know to start heavensward IN Heavensward. Offering something for sale does not get Square off the hook for supplying an experience that is inferior for the last 100+ hours of the game.
Not only that, but New Game + erases any other justification to keep this content in the required block.
Heck, if story were the driving force behind requiring so much MSQ then Coils would be required of every new player, and that's a whole new tier of asinine.
Also no, HW doesnt cover the entirety of events of ARR, nor does it create or build stakes in the player why what happened mattered. At best, it gives you a synopsis. A reminder of some key points, which is useful for the guy whos played it, but not so much for hte person who skipped all that. An anology for this would be like if you went to a movie and htey took the first hour of it, shortened it to a 2 minute trailer, and then gave you the last 30 minutes. Most people would rightfully point out "Well thats kinda crap, why do I even care about these characters or this struggle?" There is merit in taking time to build up and invest in the plot and characters of a story. Again, careful streamlining is a good solution. Skipping it cause "To Long dont care" isnt really one. All youre doing is encouraging new players to not get invested. If they dont like it, just skip it. All the fun things are at the max level right? Then we get those players who race to max level and spend the subsequent few weeks complaining about how there's nothing to do before quitting. You dont foster a player base by giving them everything and not having them spend time and effort investing into the game.
Also new game + doesnt resolve this, because that mode was designed for people to REPLAY the MSQ. Meaning, for new game plus to actually be used, you ahve to have completed that content. The idea of removing the gate on content stems from teh idea you should just jump into anything you want regardless of where you were with the MSQ. Remove the gate, and the game operates like wow. You can always go back and finish BC if you skipped 90% of it by lvling in WoW. It also means that the idea of you being the hero in FFXIV becomes moot, because things then progress regardless of what youre doing. It's like saying if you spent absurd hours leveling to lvl 99 in FFVII right outside of Midgard on Disc 1, you can go ahead and skip all the way to the Crater and fight Sephiroth cause youre high enough level. Cause gating content is bad!
Also, far as I remember, Coils has almost no impact on the MSQ other than dealing with where Alisaie is during ARR. It's a good side quest with lore that is great and addresses more of 1.0 stuff, but its not core to the current MSQ. In fact, the savage content generally doesnt impact the MSQ. Its a side event that you can participate in. For example, if you dont do any of omega, nothing in the MSQ changes. It still shows up, does its thing, then goes and crashes somewhere. The MSQ proceeds regardless of those events cause Omega weapon is a separate side story. Even so, if it does have impact, it was limited, which is fine. Im not saying MSQ is perfect, but that doesnt mean we should say screw it and not care all together. Again, this isnt a zero sum game. Theres nuance here.
Last edited by Melichoir; 05-08-2019 at 08:28 AM.




You're being willfully obtuse, to the detriment of every new player that starts this game.
Especially your thoughts about Coils betrays your lack of understanding exactly what you missed, which actually makes my point for me -- a new player is perfectly fine skipping further into the storyline, where the gameplay isn't a poor example of what Square has learned to do, even if they don't have a full understanding of the storyline.
A player that skips right in is no less a hero that one who doesn't. It's no different than starting a TV series at season 3 instead of season 1; most players nowadays started at season 2. Will a player have things go over their head? Of course, and that's fine-- just as the importance of Coils went right over yours.
The only difference between starting a new player at the gates of Heavensward and ARR is the new player doesn't have to run the ARR gauntlet which does encourage burnout. I've seen it, you've seen it. Don't try to tell me otherwise.
Just saying "screw those guys" isn't something I'm ever going to get behind, not when there's a better game past the part that burns them out.
Last edited by van_arn; 05-08-2019 at 08:59 AM.


The bolded part is exactly what these WoW refugees want. They want WoW, but not the WoW run by Blizzard as it is now. They have left that game because they don't like the direction it's going, things the company are doing, etc... and rather than trying to fit into the game they have moved to, they are trying to change this game into being the game they left prior to the changes that caused them to leave.Also new game + doesnt resolve this, because that mode was designed for people to REPLAY the MSQ. Meaning, for new game plus to actually be used, you ahve to have completed that content. The idea of removing the gate on content stems from teh idea you should just jump into anything you want regardless of where you were with the MSQ. Remove the gate, and the game operates like wow. You can always go back and finish BC if you skipped 90% of it by lvling in WoW. It also means that the idea of you being the hero in FFXIV becomes moot, because things then progress regardless of what youre doing.
what you dont seem to get, is the people who want to skip msq, dont care.Also, far as I remember, Coils has almost no impact on the MSQ other than dealing with where Alisaie is during ARR. It's a good side quest with lore that is great and addresses more of 1.0 stuff, but its not core to the current MSQ. In fact, the savage content generally doesnt impact the MSQ. Its a side event that you can participate in. For example, if you dont do any of omega, nothing in the MSQ changes. It still shows up, does its thing, then goes and crashes somewhere. The MSQ proceeds regardless of those events cause Omega weapon is a separate side story. Even so, if it does have impact, it was limited, which is fine. Im not saying MSQ is perfect, but that doesnt mean we should say screw it and not care all together. Again, this isnt a zero sum game. Theres nuance here.
You arent going to make people who dont care, care. And i dont know why you want to force them to waste time and energy skipping through it when they dont care
your premise is msq is why people play this game, and thats why you can't see whats going on. Many people dont play the game for msq, they play it for the jobs, the dungeons, the world, the community, the flavor. For them the msq can be an impediment to these other things.
if the game was mostly about being a single player rpg with co op, what you are saying would make sense, but its not. Its an MMOrpg, which means its main focus is having a massive multiplayer experience with rpg elements. RPG being taking on a charachter evolving that charachter and exploring the world
as far as 1.0 story?
1.0 explains and introduces many things important in ARR, primals, the echo, many main charachters, the garlean conflict. The coil goes more into story which ties into heavensward, dragons, primals, and the allagan empire.
its kind of odd to claim 1.0 is irrelevant, but for some reason ARR is of utmost importance.
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