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  1. #21
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Speed runs? Not really.
    Better dungeon design? Yes, please!
    (1)

  2. #22
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,356
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    In normal dungeons? god no.
    a mythic+ system like in wow where the goal is to beat the dungeon ASAP with increased stats on enemies? hell yes. best thing wow has ever added
    (2)

  3. #23
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Makarrov View Post
    Only if it was done like mythic+ on WoW.
    No thanks Mythic + was and still is poorly implimented and de-incentivizes actual raiding. Not to mention it was a ripoff from Diablo III
    (4)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  4. 05-03-2019 03:26 PM

  5. #24
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by kidalutz View Post
    No thanks Mythic + was and still is poorly implimented and de-incentivizes actual raiding. Not to mention it was a ripoff from Diablo III
    I won't deny that Mythic plus as it's designed in WoW de-incentivizes raiding but it's implementation was amazing. What people want is the challenging and fun aspects of mythic+ dungeons, which is doing the dungeon in a different way and at a faster pace with being rewarded for how you perform. FFXIV doesn't have titan forging, all they would have to do is put a cap on the gear so it isn't BiS or add new minions and glamour only attainable through that type of content. It's would serve as another avenue of progression that leads up to savage raiding/ultimates. If anything it could actually close the massive difficulty gap that the game kind of suffers from currently. All in all I think people honestly just want more challenging dungeons and to be rewarded for doing them.
    (1)

  6. #25
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,742
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zumi View Post
    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do for a change in 5.0 bring back speed runs give better or more loot for finishing faster? I think it could make dungeons more interesting if you got higher ilvl gear for finishing faster.
    People already try to speedrun as much as possible though, so you're kinda just asking for better rewards.

    And ilvl makes a difference in how fast you can clear, so higher ilvl gear for finishing faster sounds like a catch-22. Unless they made it really significant which would either invalidate gear from other content or require them to rebalance their ilvl distribution.
    (1)

  7. #26
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zumi View Post
    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do..
    The idea is simply terrible.

    It gives the speed-runners a real reason to blame who isn't as efficient as them, and frankly we don't need more fuel on the fire.

    I'm a bit tired to see here and there examples of how 1.0 was a great game and all, it was not.
    (2)

  8. #27
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LalaRu View Post
    The idea is simply terrible.

    It gives the speed-runners a real reason to blame who isn't as efficient as them, and frankly we don't need more fuel on the fire.

    I'm a bit tired to see here and there examples of how 1.0 was a great game and all, it was not.
    For you maybe. I see a way to filter bad players from good players, it would definetly make roulettes more enjoyable. If I had the choice between expert normal and expert hard roulette and if both would give same ilvl gear but the harder gives more or less rewards based on performance and speed, I would actually support this.
    At least I wouldnt have to bother carrying people for their mediocre dps. And yes agreed, bad players would finally notice that they have to seek a guide and learn their freaking job.
    (5)
    Last edited by xbahax92; 05-03-2019 at 06:02 PM.

  9. #28
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LalaRu View Post
    The idea is simply terrible.

    It gives the speed-runners a real reason to blame who isn't as efficient as them, and frankly we don't need more fuel on the fire.

    I'm a bit tired to see here and there examples of how 1.0 was a great game and all, it was not.

    The idea was good but the implementation was not. If they decided to bring the system back and make it better, I'd be all for it. It's also not replacing current dungeon content or anything, so if that's not your cup of tea then you can just avoid it all-together.
    (0)

  10. #29
    Player
    Aristotle's Avatar
    Join Date
    Aug 2015
    Posts
    78
    Character
    Aristotle Avinroo
    World
    Faerie
    Main Class
    Black Mage Lv 80
    Fun idea as additional content. I could see them designing something around this idea. Putting it in MSQ dungeons invites more drama between sprouts and experienced players.
    (1)

  11. #30
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    maybe add time completion as some kind of loot multiplier. you could also add having a new player in your party, number of mobs killed and number of player deaths.
    (0)

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