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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Should speed runs come back?

    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do for a change in 5.0 bring back speed runs give better or more loot for finishing faster? I think it could make dungeons more interesting if you got higher ilvl gear for finishing faster.
    (10)

  2. #2
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zumi View Post
    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do for a change in 5.0 bring back speed runs give better or more loot for finishing faster? I think it could make dungeons more interesting if you got higher ilvl gear for finishing faster.
    I think this could be good idea however it should be another level of dungeon compared to what we have now. Just thinking of the arguments between speed runners vs non speed runners in the same party. They would probably have to have a lock out to prevent gearing too quickly based on current paradigms.
    (13)

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    There would need to be some sort of separate DF with stringent gear checks to ensure successful speed run attempts and keep the different styles from butting heads which would just divide up the pool of party members. I'd be ok with it if it gave you a guaranteed drop in level cap dungeons (much like leveling dungeons now do) but not higher iLvl than non-speedrun dungeons. Personally though I'd prefer this doesn't come back as the reward for an efficient run is already sufficient enough.
    (7)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Have something that involves that would be ok in my mind. But it should not be a thing for all runs and I do not think you should be rewarded extra gear or anything actually meaningful to progression.

    Maby Beat a dungeon in X time and get an achievement. Beat all the released dungeons in the expansion in X time get a mount as a reward for said achievements or something. And put the requirement as Pre-Made party only else it will literally cause drama in every dungeon run, cause someone wants to watch CS's or someone is new and does not want to pull fast or they pull the wrong thing.

    The way 1.0 did it, I think was more or less hated by most. It involved more or less skipping as much as possible, going in on optimal jobs only, and literally just rushing everything. If you did not do it, you literally got screwed on loot.
    (3)

  5. #5
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zumi View Post
    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do for a change in 5.0 bring back speed runs give better or more loot for finishing faster? I think it could make dungeons more interesting if you got higher ilvl gear for finishing faster.

    Only if it was done like mythic+ on WoW.
    (2)

  6. #6
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    More things to do is always welcome, but it should probably be something you have to explicitly queue for, so that you don't have people with conflicting goals in the same roulette. Maybe also make it require a full party, so that you don't get a whole bunch of toxic finger-pointing once a dungeon misses the goal by a few seconds. It would be neat if certain rarer items were more easily accessible through speedruns though, like a dungeon having a 50% chance of dropping a certain minion if you did it really fast or something.

    Quote Originally Posted by Feidam View Post
    I think this could be good idea however it should be another level of dungeon compared to what we have now. Just thinking of the arguments between speed runners vs non speed runners in the same party. They would probably have to have a lock out to prevent gearing too quickly based on current paradigms.
    If it's just dungeons, I don't think you really need to implement lockouts, the only thing dungeons are good for for high-end players is tokens, which are already weekly capped. If you're not doing progression raiding I don't think it really matters if the game lets you gear up a bit faster.
    (3)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Could be cool but hopefully not associated with DF, especially if the high tier chests have better rolls in them.

    Perhaps pre-made, solo, and squadron content only.
    (10)

  8. #8
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Perhaps pre-made, solo, and squadron content only.
    Now THAT would be good implementation of speedruns. Squadron-only. It's already a built-in challenge herding the party of cats that is your AI teammates then you can layer on the speedrun aspect possibly even with a high score ranking like Deep Dungeons with bonus rewards if you reach thresholds. Of course simple rewards like an extra drop or 1.5x exp.
    (6)

  9. #9
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Now imagine speedruns would give better stuff than the slower runs. The forum would burn because of all the hate threads and the people who are calling SE names.
    Since SE makes every little thing easier so that people can watch netflix while playing something like speedruns won't come back anyway.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #10
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    yea but only when doing it unsync or new game plus.

    when your sync no it shouldnt
    (1)

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