Quote Originally Posted by Kalise View Post
Well, the simplest answer is to just rename the current skills.

Ruin becomes I dunno... Dark? Banish? Fire Whip? Shining Air? Heavy Dust?

Bio becomes... Poison? Pain?

Miasma becomes... Scourge?

Physick becomes... White Flame? Earth Heal? Cauterize?

Energy Drain becomes... Osmose?

Shadowflare becomes... Voidstorm? Thunderstorm? Firestorm? Sandstorm?

This shifts the workload into simply creating unique spell effects and designing a new Job Gauge. Without having to actually rebalance anything at the time (Rebalancing can always come later to create more distinct jobs by differentiating the skills more)
That would work, but new animations would needed and again it isn't as simple as you want to make it. As for the carbuncles, in previous games they typically gave a reflect spell which doesn't work in FFXIV and doesn't actually fit either well. Also what would you do about Alphinauad's obsidian and ruby ones as they are dps and wouldn't fit your paradigm? Would you require the msq to change as well?

Can you at least agree it isn't as simple as you are trying to make it sound to split summoner and scholar from a lore standpoint? I'd hate to see it as they need to get healers balanced per their own words before giving us a new healer and we're waiting at least 2 more years.