Essentially instead of how it currently works, all healers get a Job Trait that as long as you are in the party with one, you obtain the status of Protect indefinitely.
Essentially instead of how it currently works, all healers get a Job Trait that as long as you are in the party with one, you obtain the status of Protect indefinitely.
I mean, it may as well be.
The "delete protect" threads make more sense than this.
I don't see how. This still gives people a bonus of being in a party with a healer whilst also removing the need to constantly recast it all the time. Simply deleting Protect and increasing mitigation across the board doesn't allow this perk for healers.
Why exactly do healers need this "perk" though? It's not like they're going to get excluded from content (except maybe in a fraction-of-a-percent of cases) if Protect doesn't exist. There's plenty of reason to party up with healers already.
You know, like getting heals.
Protect, as it currently stands, is a GCD tax for a passive effect. Making it an aura just makes it entirely passive. Passive auras are the most boring thing in game design.
Last edited by IttyBitty; 06-17-2018 at 12:44 AM.
Delete protect, down the overall DMG by that %, issue solved. no need to give a trait to healers.
Protect doesn't reduce damage taken, though. It increases one's passive mitigation percentile by a portion of that percentile. Thus it affects tanks far more than others.
---> Simply increase all gear's Defense / Magic Defense by that %, issue solved.
I feel like WHM should get back Protect for themselves but give them the PVP version, and Shell would be nice too they are iconic spells. The other healers get their unique utility why shouldn't WHM have something nice too?
Protect and Shell are original spells from the WHM job. If you don't want it, make it WHM only and buff itEveryone else has job specific buffs, we want ours back!
I agree, it should never have been made a healer role skill - please give it back to CNJ/WHM as an class spell! And as far as Shell went, it was rolled into Protect at ARR's launch automatically with the 'Proshell' trait (thus technically making it 'Wall' and not Protect, or at least, that's what it traditionally would have been in past FF games),probably for simplicity's sake (knowing that eventually once you get Shell it's just easier to cast the two together rather than seperately, something that always time consuming in FFXI having to cast one after the other.
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