

- Queen of Heal 2022 -
Being able to buy hq crafted gear, and consumables on day one of a raid tier patch with bought gil is a case that is pay to win.
PvP is a joke in this game so meh.
P2W would also apply to the true end game of XIV, glamour and housing.
That usually takes more than one day, and by then, better groups would have already cleared those raids.
That I can agree on.
Oh, this is a joke response. Well done, good bait.


It affects raids through potions and crafted/overmelded gear, materia, and other materials that make clearing said tiers easier.
While I think the system is fine on paper, i get the feeling its going to be abused. The problem with the game and gil isnt that there isnt enough of it, its that the game doesnt control the gil in the game efficiently enough and overtime it inflates to astronomical numbers. This is due to a variety of factors, but mainly because the system as a whole dumps a lot more gil into the economy than it pulls out. Im not talking transfers of gil (such as when you buy or trade an item from another player to yourself for gil) but literally when quests, maps, and the like dump gil into the economy with very little things to spend that gil on that takes directly taken out of the economy (which would be any purchase from an NPC).
Also the abuse would work as follows:
Person buys gil from RMT botter, then uses said Gil to purchase token for 30 day. If the tokens are bought for $20, and fetch a price of 20 million on the MB, all RMTers have to sell you gil at a better conversion rate which they can do because its bot farm based. So if an RMT bot sells 10 million gil for $8, you pay $16 for 20 million gil, where youd have to pay SE $20 for that much. This makes RMT bots more likely to propagate because for them, its a lot less effort to just manage bots that bot farm mats that then they turn into gil to sell people at a rate that undercuts the conversion rate for the tokens.
If you want to fix the economy, this isnt a solution. Just a bandaid at the best of considerations. The game actually needs to start charging harder on a lot of things, like property tax on structures as an example, steeper repair costs, and more items required from NPCs to function within the game (supplies like potions and the other things to deal with status effects.)
Last edited by Melichoir; 05-01-2019 at 01:39 AM.
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