Quote Originally Posted by RMA209 View Post
Really? They had to?
I can give you one example of a nerfed mechanic.

In the Bone Dragon fight, skeletons touching the sleeping dragon will cause unavoidable damage. When LoTA had 2 tanks per team, the damage was 1500 per skeleton. When LoTA was adjusted to have one tanks per team, the damage is now 1000 per skeleton.

The nerf allowed healers a little extra time to heal their parties and recover easier in case the skeletons started running toward the Dragon.