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  1. #1
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80

    Can We get the Crystal Tower Fixed

    I like to play the 24 man raids. There some of the best levels in the game. My problem is that the crystal tower is just people spamming big dps all the time. Even when we screw up 90% of the time we win. Wheres the game? Anyone can push a button but it takes skill to play it right. Even if its ez I just want it to go back to the way it was. For example in "The Syrcus Tower" when you fight Glasya Labolas nobody stops to kill the clockwork wright. Why make a game that most people wont see anymore? If I really wanted to get out quick I would do it unsynced.
    (15)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Because the developers designed the sync to item level sync players to i130, which is nearly double what your item level would have been back in the day when it was relevant. You’re able to push out more than enough damage to zerg a boss before they even start their more threatening mechanics. No one is going to take the time to kill Glasya’s Clockwork Wrights when they can just zerg him before the mechanic would even matter.

    I’m completely in agreement with you, in that I wish the mechanics from when the 24-man alliance raids were relevant were still seen today (it’s sad to see what Weeping City has now become v.v — though it and Dun Scaith still wipe raids, as I found out when I was unlocking them on my alt yesterday), but it’s unlikely that any change will happen.
    (12)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Because the developers designed the sync to item level sync players to i130, which is nearly double what your item level would have been back in the day when it was relevant.
    Thats not the onliest reason. In one patch before Heavensward they lowered the HP of all bosses in all 3 CT parts alot and changed (nerfed) some mechanics.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #4
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    With new game + in 5.0 wont they want old stuff to be good? Im thinking an item level sync would be good.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RMA209 View Post
    With new game + in 5.0 wont they want old stuff to be good? Im thinking an item level sync would be good.
    They have item level sync -- just with massive lenience. Curtailing that to the item level of drops in the dungeon would probably be more reasonable, but honestly it might be better for the experience to sync it to the minimum ilvl for entry to said raid.
    (0)

  6. #6
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    problem is if they do make the content harder to challenge the i130s that will effectively make the content impossible for min ilvl and new players that havent started getting their iw set, so honestly if youre looking for a challenge itd be better to put up a min ilv run in pf, and i guarantee you ng+ wont affect your lvl in dungeons or raids or trials, only solo instances and such since df already has unsync and min ilvl modes baked in
    (0)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Astarotha View Post
    problem is if they do make the content harder to challenge the i130s that will effectively make the content impossible for min ilvl and new players that havent started getting their iw set, so honestly if youre looking for a challenge itd be better to put up a min ilv run in pf, and i guarantee you ng+ wont affect your lvl in dungeons or raids or trials, only solo instances and such since df already has unsync and min ilvl modes baked in
    Why would it make the content impossible? All people are asking is that the lvl sync is equivalent to the max ilvl sync of when the content was current. Its not that the content is easy now, its that the content is literally skipped due to DPS, its not fun to run.
    (6)

  8. #8
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Try playing on the JP servers.

    I jest, of course, unless you do feel like transferring. I have the opposite problem, though. After starting a new character over there because it's my time zone now, I've become very frustrated at how by-the-book they are. They will do every mechanic the way it was intended, regardless of whether they need to or if it's a waste of time.

    Halatali? The DPS will go waste their cooldowns killing the wisp instead of zerging the boss to kill it before the party dies.

    Castrum Meridanum? Single pulls all the way. Don't use the cannons to mass-destroy the whole room's worth of mobs. And forget about the teleporter skip.

    Anyways, the prevailing mindset on NA is that 99% of us find old synced content boring because it's already faceroll. In order to make it fun, people try to race through it. However, the same people are allergic to challenging old content (if you try to do it on MinIL, good luck getting a group - it takes forever).

    Meanwhile, the prevailing mindset on JP seems to be that following the intended mechanics is fun. Therefore, regardless of how faceroll something is, they will still do the mechanics as intended. They are still apparently allergic to old content challenge, though, since my attempts to start MinIL trials and dungeons have failed during prime time.
    (8)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    Try playing on the JP servers.

    I jest, of course, unless you do feel like transferring. I have the opposite problem, though. After starting a new character over there because it's my time zone now, I've become very frustrated at how by-the-book they are. They will do every mechanic the way it was intended, regardless of whether they need to or if it's a waste of time.

    Halatali? The DPS will go waste their cooldowns killing the wisp instead of zerging the boss to kill it before the party dies.

    Castrum Meridanum? Single pulls all the way. Don't use the cannons to mass-destroy the whole room's worth of mobs. And forget about the teleporter skip.

    Anyways, the prevailing mindset on NA is that 99% of us find old synced content boring because it's already faceroll. In order to make it fun, people try to race through it. However, the same people are allergic to challenging old content (if you try to do it on MinIL, good luck getting a group - it takes forever).

    Meanwhile, the prevailing mindset on JP seems to be that following the intended mechanics is fun. Therefore, regardless of how faceroll something is, they will still do the mechanics as intended. They are still apparently allergic to old content challenge, though, since my attempts to start MinIL trials and dungeons have failed during prime time.
    Jeesh. Not one of those things happened even in my first run of each of those, and as a Legacy player I was through the MSQ in a day and a half, meaning that really was about the first time anyone was doing those dungeons...
    Halatali had only the ranged/caster/healer attacking wisps, spreading damage so the melee could finish them off if there were too many, many a leveling dungeons forwent tanks in favor of 4x Summoner before the Int/Mind split, and Castrum was "pull to end" on my second time even entering.

    I'd only gone to around Stone Vigil on my JPN server alt (which I leveled to review my Japanese while waiting for non-Legacy friends to catch up but eventually dropped due to long queue times as even tank or healer due to schedule and few people willing to party for FATEs or DF-less dungeoning), but I never noticed that much of a contrast. They mostly just seemed a bit more talkative, discussing what most NA players would just wing--and, on rare occasion, a bit more disparaging/blaming where the NA players I'd been with would shrug off, give frank advice about, or, when the run didn't seem worth their time, just leave silently-- or so it seemed from the 30 or so dungeons I ran over there.

    The Cutter's Cry first boss was the first time I ever felt like I was really running into an issue based on community differences, when I just wanted to kite the mobs on healer and the tank insisted on taking them from me, eventually kicking me after we wiped from the linked add not being separated since they insisted on tanking it with the boss but also on not attacking it. (This happened for two runs, though with the latter leaving rather than kicking, two more before I got a party flexible enough to actually listen when I asked them to kill the linked add or just let me kite the add indefinitely for the free mitigation and lack of boss healing.)

    On topic:
    Agreed. I really wish old content would set their ilvl caps nearer an average between their current ilvl caps where excessive and their minimum ilvl values for entrance so we could actually see the mechanics.
    (1)
    Last edited by Shurrikhan; 07-09-2024 at 10:31 AM.

  10. #10
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    This problem is not exclusive to crystal tower. The entire sync system needs another pass because it makes players way too strong.

    Duty finder needs a lot of work anyway; people should be blocked from dungeons they don't have gear for, min ilvl needs incentives or to be removed entirely, and normal dungeons need to have teeth. There's no chance of failure in most dungeons because players are just too overpowered.

    Of particular note is healing. I shouldn't be able to healtank whilst doing damage AND keeping my party alive because the tank bailed or went afk. The fact that this is possible in as much content as it is takes a lot of fun and the necessity away from the tank role and lets too many groups that should have needed to fail an instance progress.

    This begins to snowball later on, when people progress too far in the story and can't handle Stormblood open world mobs because they were carried so hard they never were taught how to play. And yes, I've seen this dumpsterfire of a player before.

    I have literally listened to the complaints of a new player that made it to Stormblood without a skip potion that quest mobs in Stormblood are too hard before they changed roles and went back to leveling an alt for the nth time.

    This failure to teach is a catastrophic failure of combat balance.
    (7)

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