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  1. #41
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I see the totems as being more as a group thing. The whole in your drop pool = your item makes totems near pointless but any form of organized distribution and you can get someone a weapon fairly quickly.

    I will use our Ifrit for instance. Did 6 runs the other day got 5 totems. So distributed them to 1 person, in 6 runs they are 1/2 the way to getting the bow that would not drop to him before. So at that rate... will be 1 weapon in about 6-7hrs of ifrit killing (if that drop rate holds...). Moogle weapons I think they need to lower it to 10 totems as well... especially since it cannot be spammed like ifrit can. 1 of the best weapons in the game every 6hrs is honestly a very good drop rate.
    (0)

  2. #42
    Player
    LuxLux's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    72
    Character
    Zak Strayder
    World
    Balmung
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Jim View Post
    Ya these drops are getting as rare as the weapon you want so i'm all for 100% drop rate.
    I agree. I think SE is not thinking about casual players in this situation. They invite people to continue to support the game, telling them that the actual content will only last till the 2.0 version, so we need to do this content now. But for a casual player it will be impossible to get any drop in ifrit or moogle, so it is pointless that they even try these battle. Ifrit and moogle content seem to be made just for hardcore players that are willing to kill ifrit 1000 times even when they might only get 2 or 3 weapons if they are lucky. I think SE should make totems 100% drop rate for every person. It is already difficult to find the perfect party to kill them and when you do, you should get something (and not DM).
    (2)

  3. #43
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Ifrit was totally not thought out correctly. Or just thought out with SE grind logic. No one (that's sane anyway) needs that any more. Totems should be 100% and require 10 totems to get one weapon. Totems need to drop 1 per party member each win and be exclusive(so directly to inv., no passing, no giving one person 8 totems per win). Weapons still need to drop at a decent rate. On top of this they need to make ifrit drop some type of material(s) that can be used for crafting.

    So now we have:
    10 wins = a weapon
    Possible chance at a weapon per win
    Possible chance at a material for some 1337 gear for those that have weapons/want gear/want money/etc.

    People get weapons in a timely manner, chance at a free random weapon, reason to farm ifrit beyond just weapons and keep him worth fighting. It's hard enough as is for casual players to get a decent party together to win. I'm 0/12~ or something just because I can't get the same people together to fight and always end up bringing someone new each time. 3 fights later they're starting to get the hang of it but I'm already out 1.5 hours and usually need to leave by then. Meanwhile those that have the time to static or are 'hardcore' spam the fight with wins and get nothing for it because of horrid drop rates. I think the above drop rates would be a healthy compromise.

    Edit: Additionally you could add in some rings or something that totems could be used to exchange for as well. Some materials, but maybe not all materials that ifrit drops, could be exchanged for totems as well but at a much higher cost.
    (1)
    Last edited by CrstyCaptin; 12-25-2011 at 11:53 PM.

  4. #44
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by tragic View Post
    I for sure am not going to blow my 20 nuts
    lol....good stuff
    (0)

  5. #45
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Meh, personally I don't see a reason to increase droprate. Look back at dynamis and how many times you had to do Zarc before one person could get TH3. Some people spent months (years, in some cases) for items and nobody complained about that - they just kind of accepted it and went along.

    Not saying that it would be ideal, but surely there is a balance better than 100% drop.
    (0)

  6. #46
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yves View Post
    Meh, personally I don't see a reason to increase droprate. Look back at dynamis and how many times you had to do Zarc before one person could get TH3. Some people spent months (years, in some cases) for items and nobody complained about that - they just kind of accepted it and went along.

    Not saying that it would be ideal, but surely there is a balance better than 100% drop.
    You should be a comedian.
    (1)

  7. #47
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    My group's killed Moogle maybe... 10 times? (That's like 10 hours of Moogle/NM's thanks to the ridiculous quest.)

    We've gotten 3 Kupo Nuts Total.

    3/80 for Kupo Nuts?

    We've had more weapons than we've had Kupo Nuts. How does this make any semblance of sense?
    (3)

  8. #48
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    100% of totems would be great. I mean, that's 10 fights for one weapon. More than likely you may have more than one class at 50 and want a weapon for them too. That's 70 fights. Now, if you have every weapon, you may choose to help an LS member do it and all, and turn the quest in with a crafting/gathering class for easy exp. If you're one of those people who'd rather do the fight 1000 times and not see a single item, you're a masochist. Low ass drop rates like that should be abolished.
    (1)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Reokudo View Post
    100% of totems would be great. I mean, that's 10 fights for one weapon. More than likely you may have more than one class at 50 and want a weapon for them too. That's 70 fights. Now, if you have every weapon, you may choose to help an LS member do it and all, and turn the quest in with a crafting/gathering class for easy exp. If you're one of those people who'd rather do the fight 1000 times and not see a single item, you're a masochist. Low ass drop rates like that should be abolished.
    Agreed. Hardcore will always have all the weapons, but casuals, leaving the system as it is, don't stand a chance. Better give them at least a shot at getting 100% totems, because it's hard enough to form a 8 man party and win the fight, in the end, get nothing but dark matters
    (0)

  10. #50
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Noir View Post
    Agreed. Hardcore will always have all the weapons, but casuals, leaving the system as it is, don't stand a chance. Better give them at least a shot at getting 100% totems, because it's hard enough to form a 8 man party and win the fight, in the end, get nothing but dark matters
    Pretty much, "hardcores" who take such insane sense of accomplishment from tedious grinds in an online game lack that sense of fulfillment in reality, so they compensate for it in a game. It's sad to me. Long boring grinds are not fun, especially when it takes you more than a week to get you something when you've been doing it for more than 5 hours a day.
    (2)

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