Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 66
  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Totems 100% drop rate?

    As the title says, I think we should have totems 100% drop rate and just rid of the weapon drops period.

    Make it like 10~15 totems per weapon.

    I'm personally tired of winning fights and not getting a reward for it, at least with 100% drop rate on totems it would be some kind of progressing to a goal.

    Please like or post comments in the thread to get Dev's to implement this.
    (48)

  2. #2
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    100% drop rate per attempt or 100% drop rate per person per attempt? It can mean many different thing
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MariyaShidou View Post
    100% drop rate per attempt or 100% drop rate per person per attempt? It can mean many different thing
    It means everyone gets a totem when they win. Since everyone gets their own drops i don't see how you came to that question.
    (5)

  4. #4
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The way things are with Ifrit + Moogle and their drop system in addition to their time sink is SE's way of making content "last" because they can't create any lasting content while working on infrastructure issues that need to be addressed asap.

    It's a really poor and sad excuse, the game shouldn't have launched when it did, QA team should have done their job, scratch that, the QA team SHOULD DO their job, actually listening to player feedback more then "Oh, yea we're giving you optical mouse in 2010, thanks for your feedback!" during the beta phase, the list goes on.

    Personally, with the state of the game and how frustrating it's to play the game, it's better to allow us to blow on through content then to piss off loyal consumers that have stuck with it for this long. Why piss them off even further? I don't understand it, if we leave, we leave, the game is free (not for long though, but it doesn't seem even Yoshida cares if you leave after it does go to subscription mode.)
    (3)

  5. #5
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    There is a delicate balance to have here. Even with my over 80 fights (and 1 weapon to show for it, no exaggeration whatsoever) I don't agree with a 100% drop rate on anything that is actually powerful. Regardless of my personal frustration.
    (9)

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Firon View Post
    It means everyone gets a totem when they win. Since everyone gets their own drops i don't see how you came to that question.
    You know the totems can be exchanged in loot list? That means 8 totem a fight, 2 fights for a weapon of choice. That's a bit too fast.

    Not that I mind.
    (1)

  7. #7
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    I agree 100% (pun) with you that 10 fights for an individual should be enough for 1 weapon.

    Not to hijack your thread or anything, but I started an identical one a few days ago that was moved to the 'Battle Environments forum' after a while, it has over 100 replies so far. Maybe we shuold try to keep it in one thread to make sure they notice it? Just an idea since I would also really like to see this implemented.

    Also the trolls have already done their bidding in that one so less chance of them meddling again. :P

    http://forum.square-enix.com/ffxiv/t...otem-drop-rate

    Quote Originally Posted by MariyaShidou View Post
    You know the totems can be exchanged in loot list? That means 8 totem a fight, 2 fights for a weapon of choice. That's a bit too fast.

    Not that I mind.
    Remove weapon drops, remove loot list, make it 1 totem per person per fight.
    (1)

  8. #8
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Considering it can take 100 kills sometimes to get a mid range drop from a mid range NM...nobody wants to kill ifrit 100 times only to get a FEW totems. A LS friend of mine killed him 91 times before she got a single drop.

    I agree....100% totem rate!
    (4)

  9. #9
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Ya these drops are getting as rare as the weapon you want so i'm all for 100% drop rate.
    (1)

  10. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vackashken View Post
    There is a delicate balance to have here. Even with my over 80 fights (and 1 weapon to show for it, no exaggeration whatsoever) I don't agree with a 100% drop rate on anything that is actually powerful. Regardless of my personal frustration.
    I like punching myself in the balls too.
    (12)

Page 1 of 7 1 2 3 ... LastLast