Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    (5)

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MorbolvampireQueen6 View Post
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    So technically you can have a time-themed job so long as it remains thematically, mechanically and visually different from Astrologian, which isn't that hard since Astrologian's primary theme is stars and space first and foremost. Also, it wouldn't even be the first time it's happened since Bravely Second had both Astrologian and Time Mage.

    The only real issue is that due to itemization designs brought on with 4.0 adjustments, any tank that is not strength-based is impossible to make unless they manage to un-shoot themselves in both feet by reverting tanks back to vitality-based damage, removing strength from Fending accessories, readjusting every single tank ability, and permanently removing main-stat materia to ensure that tanks aren't gaining the materia system like they did with late Heavensward--all of which would be incredibly unlikely to happen just because it's easier to keep the current itemization as-is for the sake of balance adjustments. While I understand that this concept was made pre-Stormblood, it does stick out pretty badly now given how tanks have changed since then.

    Aside from that, this is still one of the better time-themed job concepts I've seen. I'd recommend looking more to previous incarnations of Time Mage though, especially that Time Battlemage from XII since it wears heavy armor.
    (1)

  3. #3
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kazrah View Post
    So technically you can have a time-themed job so long as it remains thematically, mechanically and visually different from Astrologian, which isn't that hard since Astrologian's primary theme is stars and space first and foremost.
    Yeah, this is what I think too.

    Quote Originally Posted by MorbolvampireQueen6 View Post
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    MorbolvampireQueen6, there are so many thing we can do to create a pure and original job based on time.
    For me AST use just partially (a little) this theme.

    Quote Originally Posted by Kazrah View Post
    The only real issue is that due to itemization designs brought on with 4.0 adjustments, any tank that is not strength-based is impossible to make[...] While I understand that this concept was made pre-Stormblood, it does stick out pretty badly now given how tanks have changed since then.
    It was an idea from my first concept and I wanted to keep it intact, but I understand it could be complicated for SE to create another category of tank.
    If SE wants to use this job, I'am not against the removing of dexterity attribut for a strength attribut. It's not a problem at all.

    Quote Originally Posted by Kazrah View Post
    Aside from that, this is still one of the better time-themed job concepts I've seen. I'd recommend looking more to previous incarnations of Time Mage though, especially that Time Battlemage from XII since it wears heavy armor.
    Hmm, I know well XII universe but it seems I don't remember. I will try to look at this game and other games mentionned. Thanks.
    (2)
    Last edited by Ceasaria; 04-28-2019 at 05:38 AM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  4. #4
    Player
    Skyleur's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Skyleur Uzuga
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    To start, congratulations for all the work around this job (and for the two previous ones).

    I really like the idea and the changes that this tank could bring to the game (many ideas that would diversify the game).

    I hope can play this job someday in FF14
    (1)