just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
So technically you can have a time-themed job so long as it remains thematically, mechanically and visually different from Astrologian, which isn't that hard since Astrologian's primary theme is stars and space first and foremost. Also, it wouldn't even be the first time it's happened since Bravely Second had both Astrologian and Time Mage.
The only real issue is that due to itemization designs brought on with 4.0 adjustments, any tank that is not strength-based is impossible to make unless they manage to un-shoot themselves in both feet by reverting tanks back to vitality-based damage, removing strength from Fending accessories, readjusting every single tank ability, and permanently removing main-stat materia to ensure that tanks aren't gaining the materia system like they did with late Heavensward--all of which would be incredibly unlikely to happen just because it's easier to keep the current itemization as-is for the sake of balance adjustments. While I understand that this concept was made pre-Stormblood, it does stick out pretty badly now given how tanks have changed since then.
Aside from that, this is still one of the better time-themed job concepts I've seen. I'd recommend looking more to previous incarnations of Time Mage though, especially that Time Battlemage from XII since it wears heavy armor.
Yeah, this is what I think too.
MorbolvampireQueen6, there are so many thing we can do to create a pure and original job based on time.
For me AST use just partially (a little) this theme.
It was an idea from my first concept and I wanted to keep it intact, but I understand it could be complicated for SE to create another category of tank.The only real issue is that due to itemization designs brought on with 4.0 adjustments, any tank that is not strength-based is impossible to make[...] While I understand that this concept was made pre-Stormblood, it does stick out pretty badly now given how tanks have changed since then.
If SE wants to use this job, I'am not against the removing of dexterity attribut for a strength attribut. It's not a problem at all.
Hmm, I know well XII universe but it seems I don't remember. I will try to look at this game and other games mentionned. Thanks.
Last edited by Ceasaria; 04-28-2019 at 05:38 AM.
To start, congratulations for all the work around this job (and for the two previous ones).
I really like the idea and the changes that this tank could bring to the game (many ideas that would diversify the game).
I hope can play this job someday in FF14![]()
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