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  1. #1
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Sylve View Post
    If they were truly the most forgiving role and not inherently more difficult to play properly, why are Tanks so rare that they need to be bribed with extra rewards like mounts and the In Need bonuses?
    I'll give you a hint. Its because the role has more pressure on its performance than the other roles.
    Its also other players that play a role in that increased pressure.
    A missed cooldown on a Tank can be fatal. A missed cooldown from a Healer or DD has zero impact.



    Let me make this even more clear to you:
    The only 'crime' of pulling smaller is a slightly slower run.
    The only 'crime' in min ilvl or imperfect play from a Damage Dealer is a slightly slower run.

    Kicking players for their DPS is against the ToS as a form of harassment, Yet kicking a Tank for not pulling as many trash mobs at once as you want them to is grounds for kicking?
    Despite that in both scenarios the result is identical. A slightly slower run.
    Do you kick players for requesting a moment of AFK to attend to something in IRL for 'wasting' your time? They're slowing down your run and wasting your precious time!

    If you want to impose a particular method of clearing, use the PF to find like minded individuals. Otherwise, suck it up that you chose the convenience of a random group over the control of making your own.
    Because it's easy and boring? Where do people get off thinking tanking in this game is hard?
    (8)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by WaterShield View Post
    Because it's easy and boring? Where do people get off thinking tanking in this game is hard?
    its easy and boring in the micro. It would probably be a bit more interesting tactically if they had more complex dungeons. Its pretty interesting in high hoh.

    however, there is a lot more pressure and its more taxing even in low level stuff. You are basically the most responsible for fails, and you need the most knowledge of the dungeon, the fights, maintaining high level gear is more important. Lives are in your hands
    (3)

  3. #3
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Physic View Post
    its easy and boring in the micro. It would probably be a bit more interesting tactically if they had more complex dungeons. Its pretty interesting in high hoh.

    however, there is a lot more pressure and its more taxing even in low level stuff. You are basically the most responsible for fails, and you need the most knowledge of the dungeon, the fights, maintaining high level gear is more important. Lives are in your hands
    Everyone is responsible for their own self...
    (4)
    Last edited by WaterShield; 04-27-2019 at 11:59 PM.

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by WaterShield View Post
    Everyone is responsible for their own self...
    no, not in this game dps cannot survive on thier own in this game. basically most of the responsibility for failure is with the tank and the healer. Dps mostly decide how fast you succeed, barring a few hard dps checks, but those are pretty rare.
    (1)