Quote Originally Posted by Fyce View Post
Wasting the time of 3 other people because you are stubborn and feel entitled like a diva is even worse.
So your time is inherently more valuable that theirs then? Remember, They're part of this "time wasting run" too.

Quote Originally Posted by Fyce View Post
Absolutly not. Stop spreading that false argument. Tanking is not hard and doesn't have more "responsabilities" than anyone else. Especially not more than the healer.
The only "responsability" a tank has, is to be the first person to engage the enemy, and keep the enmity (which translates to: use your skills correctly, the same responsability that everyone else has). That's is. Nothing else. And that's clearly not enough to get a free pass at being a jerk like your posts imply.
So just to make a quick comparison, a Tank has to:
-Initiate every pull.
-Memorise which mobs do which attacks and how dangerous each one of those attacks are.
-Memorise mob layouts including the trigger mechanic and spawn location of adds.
-Dodge every bad marker.
-Watch Enmity bars to ensure no one peels.
-Ensure 100% uptime or as close to as humanly possible of Defensive cooldowns.
-Ensure mob packs are positioned perfectly to take advantage of Damage Dealer AoEs.


Meanwhile, the list of Damage Dealer responsibilities:
-Mash AoE.
-Don't stand in the bad.

And Healers:
-Mash AoE / ST nuke.
-Occasionally Curebomb the Tank.
-Sometimes Medica (or your regional equivalent) when AoE goes out.

Also, If Healers and Damage Dealers 'forget' to use a cooldown, no one notices.
Meanwhile, If the Tank 'forgets' to use Cooldowns, they die. Healers screech. Tank gets kicked for "Being bad".
Oh, and lets not forget that one wrong step from a Tank can cause a Cleave induced party wipe. No pressure though.

But no, You're right. Being the Tank is no more responsibility than a Damage Dealer. That's why Tanking is just as popular as Damage Dealing. Right?