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  1. #1
    Player
    Hussain's Avatar
    Join Date
    Mar 2019
    Posts
    40
    Character
    Maru Yumalnoh
    World
    Odin
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Would like some expansion for the Ranged classes, though instead of direction, have it be distance.
    No thank you
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Would like some expansion for the Ranged classes, though instead of direction, have it be distance.
    Quote Originally Posted by Hussain View Post
    No thank you
    Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.
    (0)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.
    Also, do you know how annoying it is when your AoE heals don't work because someone decided to stand 10000000 miles away from the rest of the group?

    Imagine that, but with every ranged class - Including good players - doing that.

    Quote Originally Posted by Shurrikhan View Post
    I like positionals. Especially as a tank with one or more melee I feel it uniquely enhances the experience. I haven't really had to think of that outside of tanking specifically for an Assassin, Feral Druid, or Subtlety Rogue.
    RIP EQ2 Swashbuckler Tank...

    Where you had positionals and would exploit them by spinning the target around just long enough to stab them in the butt, or by capitalizing on stuns to dash around and hit their flank and get back before the stun wore off and they turned around.

    Also RIP when CC was an actual thing that actually made fights engaging... Nowadays everything has to be CC immune because "Muh mechanics!" (Not that this game actually makes bosses feel any different, with crappy fluff damage... Whats the difference between just rolling Regen/Adlo on a tank and negating all AA's between Busters and carefully chaining CC skills to lockdown a boss so they can't AA between busters other than the latter actually takes some thought and if you mess up you get trucked?)
    (1)