Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.


			
			
				Also, do you know how annoying it is when your AoE heals don't work because someone decided to stand 10000000 miles away from the rest of the group?Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.
Imagine that, but with every ranged class - Including good players - doing that.
RIP EQ2 Swashbuckler Tank...
Where you had positionals and would exploit them by spinning the target around just long enough to stab them in the butt, or by capitalizing on stuns to dash around and hit their flank and get back before the stun wore off and they turned around.
Also RIP when CC was an actual thing that actually made fights engaging... Nowadays everything has to be CC immune because "Muh mechanics!" (Not that this game actually makes bosses feel any different, with crappy fluff damage... Whats the difference between just rolling Regen/Adlo on a tank and negating all AA's between Busters and carefully chaining CC skills to lockdown a boss so they can't AA between busters other than the latter actually takes some thought and if you mess up you get trucked?)
While I don't think they need to be removed entirely, I'd like to see positionals downplayed. Keep it on the finishers (Chaos Thrust, Snap Punch, etc) but remove them from the rest (Wheeling Thrust, True Strike, etc.) Right now there's enough movement on the part of both players and bosses that even with the lower CD on True North you still can't always hit positionals reliably. Missing a big chunk of damage because of things you can't control isn't fun or challenge, it's just frustration.
I'd also like to see positional disabled while solo. It's nearly impossible to hit most positional while solo. Give the open world the Deep Dungeon/Eureka treatment and act like positional hit every time.
			
			
				What about...
https://images.app.goo.gl/pn8TVDQfcnURjdgC9





			
			
				Jonny's guide is correct. Each sector is 90º; Front isn't 180º.
Error 3102 Club, Order of the 52nd Hour
While it could be made clearer (since you can already see the front edges when an enemy does a cone AOE), there is usually no reason to go so far to the front of the boss. Ideally, using the rear edge indicators should be enough for you to get both of your positionals.
I like positionals. Especially as a tank with one or more melee I feel it uniquely enhances the experience. I haven't really had to think of that outside of tanking specifically for an Assassin, Feral Druid, or Subtlety Rogue.
I went through a period once where I only moved during fights using my Face Target, W, S, and my diagonals, keeping the melees' targets perfectly in place, and timing my pacifies or free stuns to where I'd otherwise need to interrupt their positionals briefly.
It also gives me a way to increase my melees' damage, if there's only one that needs their positional at a time; I just spin the mob around them so that all their positionals land with them standing in place and looking derpy...
A little bump at the front/flank edges would be wonderful.
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