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  1. #1
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kabooa View Post
    I capitalized it for a reason. Ranged DPS, not Caster DPS.
    Apologies, I was distracted at work and must have misread.
    (3)

  2. #2
    Player
    Hussain's Avatar
    Join Date
    Mar 2019
    Posts
    40
    Character
    Maru Yumalnoh
    World
    Odin
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Would like some expansion for the Ranged classes, though instead of direction, have it be distance.
    No thank you
    (5)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Would like some expansion for the Ranged classes, though instead of direction, have it be distance.
    Quote Originally Posted by Hussain View Post
    No thank you
    Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Agreed. I'd much rather have (client-checked) draw times on my bow and have my mobility thus checked and constrained somewhat (not Bow Mage levels, but still) than lose the ability to play in optimal locations for preemptive movement just because of a distance-based damage curve.
    Also, do you know how annoying it is when your AoE heals don't work because someone decided to stand 10000000 miles away from the rest of the group?

    Imagine that, but with every ranged class - Including good players - doing that.

    Quote Originally Posted by Shurrikhan View Post
    I like positionals. Especially as a tank with one or more melee I feel it uniquely enhances the experience. I haven't really had to think of that outside of tanking specifically for an Assassin, Feral Druid, or Subtlety Rogue.
    RIP EQ2 Swashbuckler Tank...

    Where you had positionals and would exploit them by spinning the target around just long enough to stab them in the butt, or by capitalizing on stuns to dash around and hit their flank and get back before the stun wore off and they turned around.

    Also RIP when CC was an actual thing that actually made fights engaging... Nowadays everything has to be CC immune because "Muh mechanics!" (Not that this game actually makes bosses feel any different, with crappy fluff damage... Whats the difference between just rolling Regen/Adlo on a tank and negating all AA's between Busters and carefully chaining CC skills to lockdown a boss so they can't AA between busters other than the latter actually takes some thought and if you mess up you get trucked?)
    (1)

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    While I don't think they need to be removed entirely, I'd like to see positionals downplayed. Keep it on the finishers (Chaos Thrust, Snap Punch, etc) but remove them from the rest (Wheeling Thrust, True Strike, etc.) Right now there's enough movement on the part of both players and bosses that even with the lower CD on True North you still can't always hit positionals reliably. Missing a big chunk of damage because of things you can't control isn't fun or challenge, it's just frustration.

    I'd also like to see positional disabled while solo. It's nearly impossible to hit most positional while solo. Give the open world the Deep Dungeon/Eureka treatment and act like positional hit every time.
    (5)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    What about...

    https://images.app.goo.gl/pn8TVDQfcnURjdgC9
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,180
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Jonny's guide is correct. Each sector is 90º; Front isn't 180º.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    Jonny's guide is correct. Each sector is 90º; Front isn't 180º.
    All the more reason it should ve made clear in game.
    (2)

  9. #9
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Seraphor View Post
    All the more reason it should ve made clear in game.
    While it could be made clearer (since you can already see the front edges when an enemy does a cone AOE), there is usually no reason to go so far to the front of the boss. Ideally, using the rear edge indicators should be enough for you to get both of your positionals.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I like positionals. Especially as a tank with one or more melee I feel it uniquely enhances the experience. I haven't really had to think of that outside of tanking specifically for an Assassin, Feral Druid, or Subtlety Rogue.

    I went through a period once where I only moved during fights using my Face Target, W, S, and my diagonals, keeping the melees' targets perfectly in place, and timing my pacifies or free stuns to where I'd otherwise need to interrupt their positionals briefly.

    It also gives me a way to increase my melees' damage, if there's only one that needs their positional at a time; I just spin the mob around them so that all their positionals land with them standing in place and looking derpy...

    Quote Originally Posted by Seraphor View Post
    All the more reason it should ve made clear in game.
    A little bump at the front/flank edges would be wonderful.
    (1)

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