Great.. you have Max level crafters quickly.. for.. what?
So.. the price of the harvestable crafting mats becomes generally near Vendor sell prices (if you see someone selling items below vendor prices you should buy them and vendor them for a profit!). And all the crafters out there can now craft items for reasonable mat prices and charge for the HQrotation/time it takes alone.
I really am not on board with the idea that gathering classes are just made to rake in money for putting in time and cycling nodes.
RMT is not our problem, it's Squeenix's. It affects individual , rule abiding players very little.
Driven out... to.. what? Not craft anymore because it's not profitable? Stop the goal of having a huge pile of gil.. for.. reasons?