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  1. #1
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Granyala View Post
    I don't give a hoot what people want to define to suit their agendas.

    Per definition, the bare minimum is pulling one group at a time. You will complete the dungeon that way w/o issues.

    Everything else is extra. Sure, extras are nice and us experienced players notice the lack of incoming damage and see that as encouragement to pull like ham, that does not mean that a tank that holds aggro one group at the time does not do his job. He does it suboptimally but he does the essentials. A.k.a. "bare minimum".
    Group dynamics matter. Once 3 other people are brought into the equation... things change. Giving holy grail status to how badly someone can get away with playing is ridiculous. 3 other people's experiences are being impacted, by one person refusing to attempt to become average at their job.
    (4)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WaterShield View Post
    Group dynamics matter. Once 3 other people are brought into the equation... things change. Giving holy grail status to how badly someone can get away with playing is ridiculous. 3 other people's experiences are being impacted, by one person refusing to attempt to become average at their job.
    The solution is clear then:
    Beef up dungeons to a proper difficulty level and make trash mean more than an opportunity to massage the AoE button.

    Funsies aside: people get ruffled feathers way too easily and make a big mess out of things that are essentially a non issue. Personally I would never kick a tank that pulls single file simply because I don't see the point. He will be in a new dungeon doing his thing way before we get a replacement. I reserve such drastic action for cases that actually necessitate it, like a tank going butthurt over a DPS pulling and refusing to continue the run.
    (4)

  3. #3
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Granyala View Post
    The solution is clear then:
    Beef up dungeons to a proper difficulty level and make trash mean more than an opportunity to massage the AoE button.

    Funsies aside: people get ruffled feathers way too easily and make a big mess out of things that are essentially a non issue. Personally I would never kick a tank that pulls single file simply because I don't see the point. He will be in a new dungeon doing his thing way before we get a replacement. I reserve such drastic action for cases that actually necessitate it, like a tank going butthurt over a DPS pulling and refusing to continue the run.
    That is 100% correct. The reason people get upset about it, is due to how easy the endgame dungeons currently are. The average tank can handle this no problem. If endgame dungeons hit as hard as leveling dungeons, no one would be having this conversation.

    Again, I'm not saying people should all immediately kick the second they see a small pull. I just assign greater weight to the overall groups desires than I do to one persons preference on pull size, when it's so easy for them to accommodate that wish of the groups.
    If they are asked to pull bigger and become belligerent (refuse point blank to even try it) then they have earned that groups kick.
    (2)