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  1. #301
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Physic View Post
    big pulls are not a basic skill of tanking. They require being familiar with the level, fairly well geared. being minimal ilevel for tank and healer means more than 2 pulls is probably fatal. Its also a skillset only used in dungeons, which is no longer the only way to level, and also in no way required, or even reccomended by any mechanic in the game.

    if you dont want a chance of slow player (because some one pulling one group is not necessarily a bumbling idiot). Make speed run guild, or a party finder, or ask in discord. Dont punish people for attempting to play the game in casual content in a casual way.

    you cant stop people from punching random people in the face either, it doesnt mean its the right course of action.

    but lets be honest, you enjoy punishing people who annoy you, even if its unintentional. you could care less if SE told people not to, unless they could realistically enforce it. For you, its really only about yourself.
    1 person inconveniences 3 other people "For you, its really only about yourself."
    3 people is more than 1 person... it's really only about the majority of the group
    (1)
    Last edited by WaterShield; 04-22-2019 at 07:53 PM.

  2. #302
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Feidam View Post
    The weird thing is large pulls don’t necessarily speed up the dungeon. While i do agree that large pulls can help a tank learn proper cooldown usage tank anxiety is a problem that some folks have as well.
    Objectively false. Aoe > single target... you literally surpass the damage you would be doing with smaller pulls... more damage faster = things die faster.... = dungeon done sooner.
    (1)

  3. #303
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Physic View Post
    no, there is no mechanic or guide in the game that says tanks should pull as many groups as they see. Pulling many groups is a meta that only exists as long as SE designs fights to support it. This why people tend to say except leveling dungeons, because you are less likely to be overgeared. At 61 pulling more than two groups will probably end with someone or everyone dead at minimum ilevel.

    Getting level 61 requires beating a level 59 dungeon 2-3 times. And you dont even need to do a dungeon at all to be level 70. You can do HoH, which prioritizes small pulls or no pulls. You can do alliance raids, which seldom have extra monster pulls at all

    And leeching means you are getting more than you are supposed to based on others. Its not leeching if you are working harder, and getting less for it. That is being ineffecient.
    I laugh at someone who decides it's a good idea to level a tank via HOH or POTD.... they have the fastest queues out of anyone and would gain i-lvl and actual experience at their job by going into dungeons.

    I fail to see how single pack pulls is working harder.... in any fashion.
    (1)

  4. #304
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Jeeze.. I didn't think this would go into the 30's in pages. Why is this so crazy? Look I get that it was a dick move to kick that tank but sadly thats life. The party pretty much makes the rules and if 3 to 7 people want wall to wall pulls then the tank either has to try and go with the flow or leave. Thats what I had to do, I foolishly leveled a warrior first and had to learn super fast what the playerbase expects. I'm still learning as 24 mans are my biggest fear, but if I can wall to wall pull in dungeons then I can't give anymore excuses why someone else can't as I SUCCCCCCCCKKKKK!
    (1)

  5. #305
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Insertcoins View Post
    Jeeze.. I didn't think this would go into the 30's in pages. Why is this so crazy? Look I get that it was a dick move to kick that tank but sadly thats life. The party pretty much makes the rules and if 3 to 7 people want wall to wall pulls then the tank either has to try and go with the flow or leave. Thats what I had to do, I foolishly leveled a warrior first and had to learn super fast what the playerbase expects. I'm still learning as 24 mans are my biggest fear, but if I can wall to wall pull in dungeons then I can't give anymore excuses why someone else can't as I SUCCCCCCCCKKKKK!
    24man are actually pretty boring tank wise. Nothing much to pay attention to, no tank swaps etc.
    (2)

  6. #306
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I just dont understand why some people are so kick happy. I only kick those that are either really rude, refuse to attack at all or that hinders us to clear the dungeon. Heck we had one healer once in Baelsar wall that was quite bad but we adapted and went on. Sadly the person was that bad that we were not able to finish the end boss thus we needed a replacement. That is honestly the only good reason in my eyes to kick someone from dungeons.

    Kicking a tank even though he can hold aggro, just because he is not pulling the numbers you want is just bad. There is a reason why SE did for a short time introduce walls to stop people from mass pulling dungeons. The tank was still doing his job and if you dont have someone that jumps into this for you, you might wait way longer for an replacement than just finishing the dungeon with the tank.
    (5)

  7. #307
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Alleo View Post
    I just dont understand why some people are so kick happy. I only kick those that are either really rude, refuse to attack at all or that hinders us to clear the dungeon. Heck we had one healer once in Baelsar wall that was quite bad but we adapted and went on. Sadly the person was that bad that we were not able to finish the end boss thus we needed a replacement. That is honestly the only good reason in my eyes to kick someone from dungeons.

    Kicking a tank even though he can hold aggro, just because he is not pulling the numbers you want is just bad. There is a reason why SE did for a short time introduce walls to stop people from mass pulling dungeons. The tank was still doing his job and if you dont have someone that jumps into this for you, you might wait way longer for an replacement than just finishing the dungeon with the tank.
    This is a two way street. If the tank refuses to even try to better himself to the bare minimum level of acceptable performance (in an engame dungeon where everything hits like a wet noodle) Then people can and will kick them. It's the exact same as kicking any other role that's being lazy and not trying. Tanks don't get a free pass just because they picked the "in demand" role.
    (2)
    Last edited by WaterShield; 04-22-2019 at 07:57 PM.

  8. #308
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WaterShield View Post
    This is a two way street. If the tank refuses to even try to better himself to the bare minimum level of acceptable performance (in an engame dungeon where everything hits like a wet noodle) Then people can and will kick them. It's the exact same as kicking any other role that's being lazy and not trying. Tanks don't get a free pass just because they picked the "in demand" role.
    The game sets the "bare minimum" and single group pulls ARE the bare minimum.
    (8)

  9. #309
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Granyala View Post
    The game sets the "bare minimum" and single group pulls ARE the bare minimum.
    When you're playing with other people... they set the bare minimum. Also oddly enough, the game encourages mass pulling in endgame dungeons due to the way they are designed.

    Edit: Also it bears adding, I am not advocating being abusive with tanks. If the group wants to go faster and the tank decides that his or her comfort (laziness) is more important... then I do not see why they have any room to complain if they are kicked. If they try, and somehow fail to pull this off (oh boy) then whatever.

    TLDR: When it appears that someone is being exceptionally lazy... people are allowed to be upset and to not play with them.
    (2)
    Last edited by WaterShield; 04-22-2019 at 08:10 PM.

  10. #310
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WaterShield View Post
    When you're playing with other people... they set the bare minimum. Also oddly enough, the game encourages mass pulling in endgame dungeons due to the way they are designed.
    I don't give a hoot what people want to define to suit their agendas.

    Per definition, the bare minimum is pulling one group at a time. You will complete the dungeon that way w/o issues.

    Everything else is extra. Sure, extras are nice and us experienced players notice the lack of incoming damage and see that as encouragement to pull like ham, that does not mean that a tank that holds aggro one group at the time does not do his job. He does it suboptimally but he does the essentials. A.k.a. "bare minimum".
    (8)

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