Results 1 to 10 of 17

Hybrid View

  1. #1
    Player
    Xebric's Avatar
    Join Date
    Mar 2019
    Posts
    15
    Character
    Brin Blauvelt
    World
    Famfrit
    Main Class
    Scholar Lv 70
    It'd be nice, but I doubt they could just "mirror" the models and animations for this - especially with all the cutscenes that would need altered. It'd be a monumental undertaking that I just don't see happening - cool as it would be.

    (Personally I'm one-handed so I'd want the option to have my character be missing an arm or just not use one arm at all. Would be quite a trick on some classes, though. Even worse cutscene problems, too.) XD
    (5)

  2. #2
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Xebric View Post
    It'd be nice, but I doubt they could just "mirror" the models and animations for this - especially with all the cutscenes that would need altered. It'd be a monumental undertaking that I just don't see happening - cool as it would be.

    (Personally I'm one-handed so I'd want the option to have my character be missing an arm or just not use one arm at all. Would be quite a trick on some classes, though. Even worse cutscene problems, too.) XD
    This one I'm not entirely sure of. There are very little combat cutscenes with the WoL, if anything most of them are just the character taking out his/her weapon and then sheathing it back.
    (6)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xebric View Post
    It'd be nice, but I doubt they could just "mirror" the models and animations for this
    They could. After the character is put together but before it is moved to its coordinates and rotated to its facing, it just requires one line of code to apply a negative scale along the model's x axis.

    Addendum: We do need to consider, though, that the models would effectively be inside-out, because the triangles' vertices would be ordered anti-clockwise instead of clockwise. If the backs of triangles are set to be ignored, this would make the inside-out thing invisible. If I recall correctly, DX11 has a way of correcting this so that it knows the anti-clockwise triangles are front-facing, but DX9 bases triangle orientation strictly on the vertex order.

    I know that I've seen at least some instances of back-faces being rendered (the inside of the behemoth mount, for example), so this may-or-may-not be a problem.

    (I'm a UI/UX guy; graphics engineers correct if necessary)
    (0)
    Last edited by Rongway; 04-22-2019 at 10:30 PM.

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rongway View Post
    They could. After the character is put together but before it is moved to its coordinates and rotated to its facing, it just requires one line of code to apply a negative scale along the model's x axis.
    This is what I was thinking, and I have basically zero coding knowledge.

    Even with cutscenes, surely the game is still calling up our model in some similar fashion, still using the same skeleton, they can't very well be pre-rendering the player or anything.

    I think it'd be interesting for them to consider as well for the possibility of providing just that little bit of extra variety for NPCs.
    (0)

  5. 04-22-2019 08:17 PM