if they cant mirror hair(at least not yet) cant see them mirroring character stances
if they cant mirror hair(at least not yet) cant see them mirroring character stances
Hah, sorry but, it'll never happen. Yoshi-P talked about "Mirrored" hairstyles in the last fanfest and how, because of how their system/engine works, they cant even do that much. It's a hairstyle and they cant mirror it. Let alone 1000 moves and skill animations.
Quick, everybody into the Batmobile!
The game is coded very stupidly.
It's incredibly unfutureproofed for an MMO... Things like mirroring, I imagine has to do with the (limited) physics that do exists on character models and hairstyles couldn't simply just be mirrored. And for mirroring the entire character model, all of the attacks visual effects, which probably also can't be just simply mirrored...
Not only would they have to mirror the character's stance, but also the hit/slash effects of said attacks as well, not to mention equipment which is asymmetrical to accommodate handedness (lot of Aiming gear has left armguard/bracers that archers wear to absorb string slaps).
I feel like this is the go-to response now any time someone has any suggestion about the game, cosmetic or otherwise. How about we just forego the entire release of the new expansion until they "fix the jobs and make them more balanced?"
this is the kinda stuff that happens when a vertex gets inverted without the rest of the data lining up correctly
mirroring a 3d object is much more complicated once you start considering the different systems that interact with that object, such as where it sits on the character, animation direction, particle effects, physics, texture placement and deformation (look at livia's wrist at the end of castrum and you can see the texture stretching), if its an entire character being mirrored is the aoe markers and hit detection tied to the character position (ie you change the character x axis and somehow all forward facing cone aoes now target behind you), does it affect your facing during cutscenes, does it affect your position during cutscenes, etc
in a game made with mirroring in mind most of these issues are moot because youd approach all these from a different direction entirely, but ff14 wasnt, so any of these could apply and be what stopped just hair mirroring from being a thing, much less if you could mirror your entire character (and then, if you could mirror the character what happens if you can also mirror your hair and eyepatch, now those have to be coded to not interfere with each other), its a fun what if though
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